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Snaps, Scraps, Snippets & Shit


  • VEX

  • DOP

  • HOU

  • DTA

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Tag

♪ Music - Data

01-01

♪ Synths - Data

01-01

U Audio - Audio engine

01-01

♪ Yamaha Reface - Configs

01-01

♪ Arturia Keystep - Configs

01-01

♪ Circuit - Configs, Patch Editor

01-01

♪ Ableton - Audio engine

01-01

Shaders - PBR, MaterialX, Unreal

01-01

GLSL - Syntax

01-01

HLSL - Syntax

01-01

GLSL - Syntax

01-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U PCG - RAW

01-01

U World - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

Material Data - PBR

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Code - RAW

01-01

U Blueprints - RAW

01-01

U Animation - RAW

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

U Audio - Audio engine

01-01

♪ Ableton - Audio engine

01-01

♪ Music - Data

01-01

♪ Synths - Data

01-01

♪ Yamaha Reface - Configs

01-01

♪ Arturia Keystep - Configs

01-01

♪ Circuit - Configs, Patch Editor

01-01

Home - Home

01-01

Home - Home

01-01

DOP Vellum SOP - SOP's Solver

01-01

DOP Vellum - Solver

01-01

DOP RBD SOP - SOP's Solver

01-01

DOP RBD - Solver

01-01

DOP PYRO - Solver

01-01

DOP FLIP - Solver

01-01

Houdini - Configs

01-01

SOP - Surface operators

01-01

SOP - Curves

01-01

USD - USD, Solaris, Lookdev, Lighting

01-01

COP - Compositing operators

01-01

VEX - Syntax

01-01

LAB - Untitled

01-01

VEX Attributes - attributes, Groups, Casts

01-01

KFX - KineFX - Rigs, Retarget, Animation

01-01

VEX expressions - Patterns, Expressions, Op()

01-01

CFX - Groom, Fur, Feather, Muscles

01-01

VEX Strings - RAW

01-01

TOP - PDG - Procedural Dependency Graphs

01-01

CHOP - Channel operators

01-01

VEX Orient - Transform, Orientation, Rotation.

01-01

Heightfields - Landscape 2d fields

01-01

VEX Measurement - Measure, Point clouds

01-01

Karma - renderer

01-01

Curves equations - Drawing fn.

01-01

L-system - Turtle commands

01-01

Noise - Noise fn.

01-01

.HIP - List

01-01

DOP Vellum SOP - SOP's Solver

01-01

DOP Vellum - Solver

01-01

DOP RBD SOP - SOP's Solver

01-01

DOP RBD - Solver

01-01

DOP PYRO - Solver

01-01

DOP FLIP - Solver

01-01

Fluid - Physical data, Hydrodynamic

01-01

DOP FLIP - Solver

01-01

Heightfields - Landscape 2d fields

01-01

DOP Vellum SOP - SOP's Solver

01-01

DOP Vellum - Solver

01-01

DOP RBD SOP - SOP's Solver

01-01

DOP RBD - Solver

01-01

DOP PYRO - Solver

01-01

DOP FLIP - Solver

01-01

Reading List - List

01-01

Links - Links

01-01

.HIP - List

01-01

Modeling - Vegetation - Speed Tree - Vegetation, foliage

01-01

Plasticity - Plasticity

01-01

Modeling - Vegetation - Vegetation, foliage

01-01

Modeling - Hard Surfaces - RAW

01-01

Substance Designer - Material authoring

02-01

VFX - VFX

01-01

Fractals - RAW

01-01

Procedural - Patterns, Computed, Emergent

01-01

Houdini - Configs

01-01

zBrush - Configs

01-01

Gaea - Configs

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

Character - Paradigm

01-01

Animation - Principles, VFX

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

Heightfields - Landscape 2d fields

01-01

Camera - Physical camera data

01-01

Touch Designer - .

01-01

Insta Mat - .

01-01

Modeling - Vegetation - Speed Tree - Vegetation, foliage

01-01

Plasticity - Plasticity

01-01

Substance Designer - Material authoring

02-01

Houdini - Configs

01-01

zBrush - Configs

01-01

Gaea - Configs

01-01

Touch Designer - .

01-01

Insta Mat - .

01-01

Pipes - Pipelines

01-01

Pipes - Pipelines

01-01

Substance Designer - Material authoring

02-01

Houdini - Configs

01-01

Gaea - Configs

01-01

U PCG - RAW

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

Touch Designer - .

01-01

Insta Mat - .

01-01

Pipes - Pipelines

01-01

Pipes - Pipelines

01-01

Modeling - Vegetation - Speed Tree - Vegetation, foliage

01-01

Plasticity - Plasticity

01-01

Modeling - Vegetation - Vegetation, foliage

01-01

Modeling - Hard Surfaces - RAW

01-01

Substance Designer - Material authoring

02-01

Rendering - Rasterization, Path Trace,

02-01

VFX - VFX

01-01

Sculpting - Paradigm

01-01

Fractals - RAW

01-01

Procedural - Patterns, Computed, Emergent

01-01

Houdini - Configs

01-01

zBrush - Configs

01-01

Gaea - Configs

01-01

USD - USD, Solaris, Lookdev, Lighting

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

Character - Paradigm

01-01

Animation - Principles, VFX

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

Camera - Physical camera data

01-01

Touch Designer - .

01-01

Animation - Principles, VFX

01-01

KFX - KineFX - Rigs, Retarget, Animation

01-01

U Code - RAW

01-01

U Blueprints - RAW

01-01

U Animation - RAW

01-01

Touch Designer - .

01-01

Shaders - PBR, MaterialX, Unreal

01-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U PCG - RAW

01-01

U World - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

Material Data - PBR

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Code - RAW

01-01

U Blueprints - RAW

01-01

U Animation - RAW

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

U Audio - Audio engine

01-01

Shaders - PBR, MaterialX, Unreal

01-01

Python - Syntax

01-01

Architecture - Form, Space, Arrangement

01-01

Python unreal. - Unreal class

01-01

Python hou. - Houdini class

01-01

World Design - Lore, Peace, Geology, Civilisation

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

GLSL - Syntax

01-01

HLSL - Syntax

01-01

GLSL - Syntax

01-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U PCG - RAW

01-01

U World - RAW

01-01

Game Theory - Players, Strategy, Payoff.

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

Game Design - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Material Data - PBR

01-01

Games Genre Taxonomy - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Code - RAW

01-01

U Blueprints - RAW

01-01

U Animation - RAW

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

U Audio - Audio engine

01-01

VEX - Syntax

01-01

VEX Attributes - attributes, Groups, Casts

01-01

VEX expressions - Patterns, Expressions, Op()

01-01

VEX Strings - RAW

01-01

VEX Orient - Transform, Orientation, Rotation.

01-01

VEX Measurement - Measure, Point clouds

01-01

Curves equations - Drawing fn.

01-01

Noise - Noise fn.

01-01

SOP - Surface operators

01-01

SOP - Curves

01-01

KFX - KineFX - Rigs, Retarget, Animation

01-01

CFX - Groom, Fur, Feather, Muscles

01-01

Heightfields - Landscape 2d fields

01-01

L-system - Turtle commands

01-01

Noise - Noise fn.

01-01

Art History - Art History

01-01

Art - Paradigm

01-01

Visual Design - Elements, Principles, Rederences, Design

01-01

Lighting - Properties of Material and Light, Natural, Studio, Stage, Virtual setups

01-01

Color - Theory

01-01

Modeling - Vegetation - Speed Tree - Vegetation, foliage

01-01

Plasticity - Plasticity

01-01

Paint - RAW

01-01

Modeling - Vegetation - Vegetation, foliage

01-01

Modeling - Hard Surfaces - RAW

01-01

Substance Designer - Material authoring

02-01

Rendering - Rasterization, Path Trace,

02-01

VFX - VFX

01-01

Sculpting - Paradigm

01-01

Fractals - RAW

01-01

Procedural - Patterns, Computed, Emergent

01-01

Architecture - Form, Space, Arrangement

01-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U PCG - RAW

01-01

U World - RAW

01-01

Animation - Principles, VFX

01-01

Camera - Physical camera data

01-01

Curves equations - Drawing fn.

01-01

Noise - Noise fn.

01-01

Fractals - RAW

01-01

Procedural - Patterns, Computed, Emergent

01-01

U PCG - RAW

01-01

Curves equations - Drawing fn.

01-01

L-system - Turtle commands

01-01

Noise - Noise fn.

01-01

Fractals - RAW

01-01

Procedural - Patterns, Computed, Emergent

01-01

Math - Algebra, Calculus

01-01

Game Theory - Players, Strategy, Payoff.

01-01

Curves equations - Drawing fn.

01-01

L-system - Turtle commands

01-01

COP - Compositing operators

01-01

TOP - PDG - Procedural Dependency Graphs

01-01

L-system - Turtle commands

01-01

Fluid - Physical data, Hydrodynamic

01-01

♪ Synths - Data

01-01

Rendering - Rasterization, Path Trace,

02-01

Shaders - PBR, MaterialX, Unreal

01-01

GLSL - Syntax

01-01

HLSL - Syntax

01-01

GLSL - Syntax

01-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U World - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

Material Data - PBR

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

Karma - renderer

01-01

Substance Designer - Material authoring

02-01

Rendering - Rasterization, Path Trace,

02-01

Shaders - PBR, MaterialX, Unreal

01-01

GLSL - Syntax

01-01

HLSL - Syntax

01-01

GLSL - Syntax

01-01

Material Data - PBR

01-01

Karma - renderer

01-01

Python - Syntax

01-01

Python unreal. - Unreal class

01-01

Python hou. - Houdini class

01-01

USD - USD, Solaris, Lookdev, Lighting

01-01

GLSL - Syntax

01-01

HLSL - Syntax

01-01

GLSL - Syntax

01-01

VEX - Syntax

01-01

VEX Attributes - attributes, Groups, Casts

01-01

VEX expressions - Patterns, Expressions, Op()

01-01

VEX Strings - RAW

01-01

VEX Orient - Transform, Orientation, Rotation.

01-01

Code basics - Untitled

01-01

VEX Measurement - Measure, Point clouds

01-01

NET - Networks basics

01-01

NAS - Synology NAS

01-01

Docker - Docker

01-01

Dev Tools - Basic Dev tools

01-01

NET - Networks basics

01-01

NAS - Synology NAS

01-01

Docker - Docker

01-01

Dev Tools - Basic Dev tools

01-01

Animation - Principles, VFX

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

HLSL - Syntax

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

Niagara - Paradigm

01-01

Light - Physical data

01-01

Fluid - Physical data, Hydrodynamic

01-01

Camera - Physical camera data

01-01

Light - Physical data

01-01

Camera - Physical camera data

01-01

Light - Physical data

01-01

Camera - Physical camera data

01-01

Human Behavioral Biology - Evolution, Genetic, Environment, Neurobiology

01-01

Perception - Gestalt

01-01

Cognition - States, Imagination, Memory, Biases , Choice, Emotions

01-01

Personality - Individual, Collective

01-01

Motivation - Biological , Personal , Social, Satisfaction

01-01

Game Theory - Players, Strategy, Payoff.

01-01

Light - Physical data

01-01

Fluid - Physical data, Hydrodynamic

01-01

Camera - Physical camera data

01-01

Lighting - Properties of Material and Light, Natural, Studio, Stage, Virtual setups

01-01

Rendering - Rasterization, Path Trace,

02-01

U Volume - Fluid Ninja, Clouds

01-01

U Lighting Setups - Atmosphere, Fog, Sun, Sky, Lumen

01-01

Light - Physical data

01-01

Art - Paradigm

01-01

Perception - Gestalt

01-01

Visual Design - Elements, Principles, Rederences, Design

01-01

Color - Theory

01-01

VFX - VFX

01-01

Architecture - Form, Space, Arrangement

01-01

World Design - Lore, Peace, Geology, Civilisation

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

Game Design - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Games Genre Taxonomy - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Perception - Gestalt

01-01

Cognition - States, Imagination, Memory, Biases , Choice, Emotions

01-01

Motivation - Biological , Personal , Social, Satisfaction

01-01

Architecture - Form, Space, Arrangement

01-01

World Design - Lore, Peace, Geology, Civilisation

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

Game Theory - Players, Strategy, Payoff.

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

Game Design - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Games Genre Taxonomy - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

Game Design - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Games Genre Taxonomy - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Game Mechanics - Systems, Progression, Economy, Balance

01-01

Substance Designer - Material authoring

02-01

Rendering - Rasterization, Path Trace,

02-01

U Features Rendering - Shadows, Reflections, Post Process, Nanite

01-01

U World - RAW

01-01

U Features - RAW

01-01

U PCG - RAW

01-01

U World - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Render pipelines / optimization / compression - RAW

01-01

U Volume - Fluid Ninja, Clouds

01-01

U Code - RAW

01-01

U Blueprints - RAW

01-01

U Animation - RAW

01-01

Human Behavioral Biology - Evolution, Genetic, Environment, Neurobiology

01-01

Perception - Gestalt

01-01

Cognition - States, Imagination, Memory, Biases , Choice, Emotions

01-01

Personality - Individual, Collective

01-01

Motivation - Biological , Personal , Social, Satisfaction

01-01

Game Theory - Players, Strategy, Payoff.

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

Game Design - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Games Genre Taxonomy - Genre, Players, Objectives, Rules, Resources, Conflict, Controls, UI

01-01

Human Behavioral Biology - Evolution, Genetic, Environment, Neurobiology

01-01

Perception - Gestalt

01-01

Cognition - States, Imagination, Memory, Biases , Choice, Emotions

01-01

Personality - Individual, Collective

01-01

Motivation - Biological , Personal , Social, Satisfaction

01-01

World Design - Lore, Peace, Geology, Civilisation

01-01

Game Theory - Players, Strategy, Payoff.

01-01

Narratology - Linear structure, Plot, Motifs

01-01

Ludology - Authorship, Experience, Harmony

01-01

U PCG - RAW

01-01

Sculpting - Paradigm

01-01

zBrush - Configs

01-01

Character - Paradigm

01-01

GLSL - Syntax

01-01

GLSL - Syntax

01-01

Architecture - Form, Space, Arrangement

01-01

Level Design - Navigation, Space, Visuals, Gameplay, Combat

01-01

Pipes - Pipelines

01-01

Pipes - Pipelines

01-01

USD - USD, Solaris, Lookdev, Lighting

01-01

Pipes - Pipelines

01-01

Pipes - Pipelines

01-01

USD - USD, Solaris, Lookdev, Lighting

01-01

Gaea - Configs

01-01

Pipes - Pipelines

01-01

Pipes - Pipelines

01-01

Files Formats - Data

01-01

Houdini - Configs

01-01

zBrush - Configs

01-01

Gaea - Configs

01-01

Houdini - Configs

01-01

zBrush - Configs

01-01

Gaea - Configs

01-01

Python - Syntax

01-01

Python unreal. - Unreal class

01-01

Python hou. - Houdini class

01-01

SOP - Surface operators

01-01

Substance Designer - Material authoring

02-01

AC/DC - AC/DC

01-01

AC/DC - AC/DC

01-01

AC/DC - AC/DC

01-01

AC/DC - AC/DC

01-01

PXL&INK

Digital&Analog observations.

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8 categories
56 tags
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