SOP

SOPs is more efficient at working on single pieces of geometry, VOPs is more efficient when you need operate over many elements of the same type.

point

mask

gain / biass – gain : jak kontrast
– biass : przesun w lewo w prawo

https://twitter.com/PaulEsteves28/status/1422179322324996099

SOP.hiplc

Transform by atribute

Transform by atribute  » 4x4 matrix https://twitter.com/PaulEsteves28/status/1431246467981881347

  • extract transform (and use TbA to transform to sam pos)
  • center moved object by match size > [v] Stash transform > TbA to put back

Volumes

SOP Volume Advect
www.openvdb.org

Nodes Geo

Assemble SOP - create pack
**

Packed

Intrinsic

float area = primintrinsic(0,….) ?

Distances

Distance Along Curves

HOUDINI point deform: https://youtu.be/FKUJcXB33oM

  • point deform
  • surface deform - aware of offset and have primuv utilize prim uv. good for cloths.
  • momme deform node - evenb better surface deform
  • if volume use tetrahedral - is using 3d coords of elements.

https://github.com/MysteryPancake/Houdini-Fun/blob/main/README.md#no-more-point-deform