To preserve curve direction u must preserve vertex order.
SOP
curvenode
Cut on point
-
Poly Cutcan cuts only on points (destroy point groups but retain primitive) -
Convert LineRedraw primitive (destructive for groups & attributes) - can use Poly Cutwith:*inCut Points, andCutinStrategy. -
Poly PathRedraw primitive (destructive for groups & attributes) - can use Poly Cutwith:*inCut Points, andCutinStrategy. Then: ‘Clean’ with: [v] ‘Consolidate Points’ and ‘Fix Overlaps’
Redraw
Refine-
ResampleRedistribute point and attribs alobg the spine (blend attribs) -
Carve(will disconect points ! ) -
Fuse
Inject edge where is no point
BooleanPoly SplitClipKnifeIntersection analysisIncrementersection stitch
Labs tool
Poly Slicemake points on curve or prim > slice / preserve edge group & curve dir. snap.
Based on:- poly split
- boolean (faster)
Merge Splines- with specific conditioons.direction ???Poly Wire UV!!!! - «<
NURBS & B splines
| [Be More Moog: Tool Design That Empowers Users | Richard C Thomas | Games Workshop](https://youtu.be/6BAtzdMGnwA) |
| [Advanced Road Generation | Erwin Heyms | Games Workshop](https://youtu.be/G5Iq-jxgZn0) |