SOP

To preserve curve direction u must preserve vertex order.


SOP

  • curve node

Cut on point

  • Poly Cut can cuts only on points (destroy point groups but retain primitive)
  • Convert Line Redraw primitive (destructive for groups & attributes) - can use Poly Cut with: * in Cut Points, and Cut in Strategy .
  • Poly Path Redraw primitive (destructive for groups & attributes) - can use Poly Cut with: * in Cut Points, and Cut in Strategy . Then: ‘Clean’ with: [v] ‘Consolidate Points’ and ‘Fix Overlaps’

Redraw

  • Refine
  • Resample Redistribute point and attribs alobg the spine (blend attribs)
  • Carve (will disconect points ! )
  • Fuse

Inject edge where is no point

  • Boolean
  • Poly Split
  • Clip
  • Knife
  • Intersection analysis
  • Incrementersection stitch

Labs tool

  • Poly Slice make points on curve or prim > slice / preserve edge group & curve dir. snap.
    Based on:
    • poly split
    • boolean (faster)
  • Merge Splines - with specific conditioons.
  • direction ???
  • Poly Wire UV !!!! - «<

NURBS & B splines

[Be More Moog: Tool Design That Empowers Users Richard C Thomas Games Workshop](https://youtu.be/6BAtzdMGnwA)
[Advanced Road Generation Erwin Heyms Games Workshop](https://youtu.be/G5Iq-jxgZn0)