Related notes:
Pipeline
Save
*.zprPROJECT /Ctrl+S/File > Save As.- Save with project settings
- can save undo history.
*.zptTOOL /Ctrl+Shift+T/Tool > Save As- Only 3d file (tool).
- Small file.
*.obj- 1 subtoolTool > Export*.obj- AllZpluginds > PrintHub > ExportAll// polygroups > H Groups*.fbx-Zplugins > FBX// Export polygroups as material >shop_materialpath- Save document - only 2.5d useless.
Scale
Zbrush object scale should be close to: 2
Tools > Geometry > Size:Tools > Export settings: Reset to 1, 0 ,0 ,0 To scale mesh: - Plugin Transpose Master > T-pose Mesh
- Tools Deformation > Unify (center obj )
- T-Pose Sub-T to back to modeling
Paths
C:\Program Files\Maxon ZBrush 2022
ZBrushes
Art
Sculpting
- Sculpt across the shapes to build a volume.
- Work big to small detail
- Primary form > dynamesh
- Secondary form
- Tertiary form
- Tertiary detail + noise
![[zbrushUI.png]]
Shortcuts
Ctrl+LMB« + Click on HISTORY !!!! to make.,- lightbox.- If brush is too big
Pref>Draw>Dynamicbrush scale.
Basic
Space- Brush menuS- Brush size (Turn Dynamic for screen size dependencies)B- Brush palletL- Lazy mouseF- FocusLMB inside- Brush /Alt- Alt Brush /ShiftSmooth BrushLMB outside- Viewport rotate /Alt- Move /ShiftAlign to AxisTools
- Primitive - white
- Polymesh 3d - colored
- Zsphere - skeleton
- Zmodeler
B+Z+M- spacebar !!! for menuMirror & Symmetry
Mirror will just pure mirror model. And Mirror & Weld will Copy Right side to Left.
X- Symmetry- change symmetry to radial….. ?
mirror & weld(Geometry > Modify topology) Copy from right to left.mirror. (Deformation >menu )You need to use both sometimes.Hide
Shift+Ctrlinside- Hide Not selectedShift+Ctrloutside- Invert HideShift+Ctrloutside click- Unhide AllShift+Ctrlwhole model- Unhide AllShift+Ctrl+S- Hide ShrinkShift+Ctrl+X- Hide ExpandShift+Ctrl+Alt- Hide Selected
| Brush | Ctrl + Shift |
usage case | |
|---|---|---|---|
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Knikfe Brush |
New one ! | |
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Clip Brush |
Clip (flatten to selection plane). | |
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Slice Brush |
Sile to many pieces. will create new edge loop and new poly group. generate hard edges fast way. | |
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CreaseCurve | ||
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SelectLasso |
Mask
Masking menu > can: Growth, blur, sharpen and use special brushes. Alt - sharpen/remove
- MODEL
Ctrl+RMBClick - Soften / Sharpen Mask - MODEL
Ctrl+RMBPaint - Remove - MODEL
Ctrl+Alt+RMBClick - Sharpen - MODEL
Ctrl+Alt+RMBPaint - Remove - EMPTY
Ctrl+RMBClick - Invert - EMPTY
Ctrl+RMBDrag - Unmask
| Brush | type | style | usage | usage case | |
|---|---|---|---|---|---|
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Mask |
Polygorups
Tools > Polygorups - Group geometry.
-
Ctrl+Shift+Click on polygroup< Show only this poly group - Polygroup by mask
Ctrl+W> make one poly groupCtrl+W> convert masked region to polygroup
- Polygroup by paint
- Paint mesh
Polygroups > From Polypaint- Smooth groups
- a)
Masking > Mask by poly paint, then:Deformation > Polish by group/ - b) Use brush polish by groups
Subtools
Tools>SubtoolsSeparated parts, can be grouped in foldersBlend subtools
(
subtool > meregeand use clay brush) YT Blend subtools
- a)
Layers
Tools>Layers - Layers
- Often need to collapse
- morph target is like layer but one and dynamic
https://youtu.be/Pdh0peG4oys
https://youtu.be/mqJ6LXYDD0c
Brushes
- Change alpha on brush ie. clay buildup !!!!
-
important Auto masking > topological / backside
- create brush:
- black bcg
- doc 2048^2
- get out of edit to 2.5d
- use 2.5 d brushes
- use:
MRGBZ Grabberin 2.5d
Various
History recall. >ctrl+click undo]Morph
Transpose
- Gizmo goes to the normal of surface
- with
Ctrl- mask -
![[zbrushTranspose.png 300]]
- with
Build Form
| Brush | type | style | usage | usage case | ||
|---|---|---|---|---|---|---|
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Standard |
Add volume | Organic | Shape | Generic, but: preserv detil undernith. Cloth | B+S+T |
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Clay Tube |
Add and smooth. | Organic / Blocky | Shape | While adding volume it reduce convexitis (smooth) Try with Alpha06 | |
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Clay Bildup |
Add volume | Organic / Blocky | Midium | Try without alpha. Buildup option is on. - Build up on top |
B+C+B |
Mallet Fast |
Build plane lvls | Hard-surface | Detail | Try on edges. | ||
| ! | Trim SmoothBorder |
Build plane lvls | Hard-surface / Blocky | All | Try with square alpha for rocks | |
| Blob | Add volume | Detail | Use with alpha for diffr res | |||
| Displace | Add volume | Midium | Retain detail | |||
| Flakes | Bark like structures - use with small lazy mouse | B + F + L |
Geometry change
| Brush | type | usage case | ||
|---|---|---|---|---|
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Move B+M+V |
use a lot with dynamesh and masks / move elastica and other YT | ||
| Nudge | ||||
| Slide | ||||
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Inflat |
Bubble | ||
| Magnify | Liike Inflatebut retain detail |
Hard Surfaces
| Brush | type | usage case | ||
|---|---|---|---|---|
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Planar |
Hard plane | Hardsurface | for corners and flat walls |
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Trim Adaptive |
Hard plane | Hardsurface | Geometry Normal direction |
Trim Front |
Hard plane | Hardsurface | Camera Trim direction | |
Planar Cut |
Hard plane | Hardsurface | Planar Line Cut to trim ! |
|
| Bevel Flat / Bevel arc | Hard plane | Hardsurface | Draw line can add with alt | |
Smooth
| Brush | type | usage case | |||
|---|---|---|---|---|---|
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Flatten |
Soft | Average to flat | Overall shape | |
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Trim Dynamic B+T+D |
Soften | smoothing angle, find planes / bevel | ||
Clay Finish B |
Soften | ||||
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Polish |
Soften | |||
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Smooth Stronger |
Smooth | Valleys/Direction/ Use ‘refine’ insted ! U are loosing details | ||
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HPolish |
Planes respect edges / hard | Smooth Organic | Overall shape | Try big brush, make new angles |
| Brush | type | usage case | |
|---|---|---|---|
| ContrastDelta | detal | Add detail to embosed and slashed places | |
| Contrast Target |
Slash/Pinch
| Brush | type | usage case | |||
|---|---|---|---|---|---|
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Slash2 Slash3 |
Slash | Detai | ||
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Dam Standard B+D+S |
Slash | De More agressive standard brush, wrinkles - try different foccal shifts - - | ||
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Pinch |
Modify | Organic | D | |
| Chisle | Slash | hard-surface | |||
| Pen |
Klic trix
Old Cracks
KNIFE_sharp_control
Noise
| Brush | type | usage case | ||
|---|---|---|---|---|
| Crumple | wripple | organic | ||
| Deco 1 | ||||
| Elastic | welding pattern | organic | ||
| Noise | YT |
To cut use Trim Ctrl + Shift
Geometry 3d
| Brush | type | usage case | ||
|---|---|---|---|---|
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Insert , IMM |
Insert mesh | (Alt- subtractive Dynamesh to sub) > W - manipulate inserted object |
|
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SnakeHook2 |
Extrude by nornmal | ||
| ChisleOrganic | Add 3d meshes |
Topology
Subdivisions:
Ctrl+D- Divide x4 (subtool>geometry)Shift+D- go lowerDynamesh:
Tool > Geometry- prepper special low with creasing to subdivide. Size important (up to 4096 grid)Ctrl+Drag outside- Dynamesh
Use dynamesh ! (tool> geometry>dynamesh) Ctrl + move outside
- final model not dynamesh ed !!!!
ZRemesher:
Tools > Geometry
ZRemesher is an quad retopology tool. Nice topo flow. Meant to make good topo. - can adaptive size !
- detect edge
- ZRemesh Guide brush to add spline guides.
Decimation Master:
ZPlugins > Decimation masterDecimation Master (polyreduce) is meant to optimize the point count of the mesh without sacrificing detail. - preprocess
- process - decimate to %
Sculptris:
Stroke > SculptisProAdaptive sculpting for mid poly elements (up to 0,5 mil poly). Don’t work with other tools. /- sculptris- Adaptive size - Adapt density on brush size
- tesimate
Cloth
Dynamics :
Simultaion enable. There is max poly cap. potem subdiv.
- firmnes - 1-4 duze wrinkle 5-6 małe
Paint
Workflow
UV Master !!!! Motph target from tools store, and then paint brush morph target
Project (regenerate subdiv leveles):
Geometry > Z remeshZplugins > uvMaster > Unvrapwith polygroups to make islands- Divide
Ctrl+Dto make more topo - 1) Go back to orginal with history (orange)
-
Ctrl+LMBto have gray marker -Subtool > Projevt > Project History - 2) Project all
Thin surfaces
- Automasking:
Automasking > backface mask - Create Thickness: tools StoreMT (morph target) » inflate » create differnt mesh
Create Alpha
https://youtu.be/6McC52rLSXc
Alpha bake
- Create Plane3d (polymesh3d)
- Document Resize > 512
- align plane : Drag with Shift to see FRONT then press
Fto focus
Tillable textures
Brushes > Curve > Wrap mode» 1- make 1 plane > name it camera > F to focus on 1 plane
- make 2 plane (bigger) > polymesh and sculpt
Noise
Noise Maker
- sometimes need UVs
- .
-
use surface noise as mask !! and brush places with clay buildup !!
- USE LOCAL PROJECTION (from noise menu) and brush it + dynamic scale
KLIK APPLY TO MESH !!!!!
Menus
Alphas
Stroke
Tools
Geometry:
Modify Topology
- mirrors
- delete/weld/ Modeling edit mode polygroup:
https://youtu.be/UJ1-UfKfzh0
Workflows
GOZ
Configs
UI
Ctrl+Alt+LMB on the Save Tool button to assign it a custom shortcut (as with any UI button).
Preference>Lightbox > off
Palets>OneOpenSubpalet
Configs
Config
- Save Document:
Documents > SaveAsStartupDoc - Save UI -
Preference > StoreConfig - Edit UI -
Preferences > Enable customisationand drag elements withCtrl+Alt
Config files C:\Program Files\Maxon ZBrush 2022\ZStartup
- Custom UI *.cfg
- Brushe *.zep: -
C:\Program Files\Maxon ZBrush 2022\ZStartup\BrushPresets- to permament save brush - Matcaps *.zmt -
C:\Program Files\Maxon ZBrush 2022\ZStartup\Materials - Alphas C:\Program Files\Maxon ZBrush 2022\ZAlphas C:\Program Files\Maxon ZBrush 2022\ZData\Alphas - only best więcej przykładów C:\Program Files\Maxon ZBrush 2022\ZStartup\Alphas - - to permament save brush
Presets:
https://zbrushguides.store/products/insect-detailing-brushes-for-zbrush
Own menu:





















