Related notes:
Pipeline
Save
*.zpr
PROJECT /Ctrl
+S
/File > Save As
.- Save with project settings
- can save undo history.
*.zpt
TOOL /Ctrl
+Shift
+T
/Tool > Save As
- Only 3d file (tool).
- Small file.
*.obj
- 1 subtoolTool > Export
*.obj
- AllZpluginds > PrintHub > ExportAll
// polygroups > H Groups*.fbx
-Zplugins > FBX
// Export polygroups as material >shop_materialpath
- Save document - only 2.5d useless.
Scale
Zbrush object scale should be close to: 2
Tools > Geometry > Size
:Tools > Export settings
: Reset to 1, 0 ,0 ,0 To scale mesh: - Plugin Transpose Master > T-pose Mesh
- Tools Deformation > Unify (center obj )
- T-Pose Sub-T to back to modeling
Paths
C:\Program Files\Maxon ZBrush 2022
ZBrushes
Art
Sculpting
- Sculpt across the shapes to build a volume.
- Work big to small detail
- Primary form > dynamesh
- Secondary form
- Tertiary form
- Tertiary detail + noise
![[zbrushUI.png]]
Shortcuts
Ctrl
+LMB
« + Click on HISTORY !!!! to make.,
- lightbox.- If brush is too big
Pref>Draw>Dynamic
brush scale.
Basic
Space
- Brush menuS
- Brush size (Turn Dynamic for screen size dependencies)B
- Brush palletL
- Lazy mouseF
- FocusLMB inside
- Brush /Alt
- Alt Brush /Shift
Smooth BrushLMB outside
- Viewport rotate /Alt
- Move /Shift
Align to AxisTools
- Primitive - white
- Polymesh 3d - colored
- Zsphere - skeleton
- Zmodeler
B
+Z
+M
- spacebar !!! for menuMirror & Symmetry
Mirror will just pure mirror model. And Mirror & Weld will Copy Right side to Left.
X
- Symmetry- change symmetry to radial….. ?
mirror & weld
(Geometry > Modify topology
) Copy from right to left.mirror
. (Deformation >
menu )You need to use both sometimes.Hide
Shift
+Ctrl
inside
- Hide Not selectedShift
+Ctrl
outside
- Invert HideShift
+Ctrl
outside click
- Unhide AllShift
+Ctrl
whole model
- Unhide AllShift
+Ctrl
+S
- Hide ShrinkShift
+Ctrl
+X
- Hide ExpandShift
+Ctrl
+Alt
- Hide Selected
Brush | Ctrl + Shift |
usage case | |
---|---|---|---|
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Knikfe Brush |
New one ! | |
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Clip Brush |
Clip (flatten to selection plane). | |
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Slice Brush |
Sile to many pieces. will create new edge loop and new poly group. generate hard edges fast way. | |
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CreaseCurve | ||
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SelectLasso |
Mask
Masking menu > can: Growth, blur, sharpen and use special brushes. Alt - sharpen/remove
- MODEL
Ctrl
+RMB
Click - Soften / Sharpen Mask - MODEL
Ctrl
+RMB
Paint - Remove - MODEL
Ctrl
+Alt
+RMB
Click - Sharpen - MODEL
Ctrl
+Alt
+RMB
Paint - Remove - EMPTY
Ctrl
+RMB
Click - Invert - EMPTY
Ctrl
+RMB
Drag - Unmask
Brush | type | style | usage | usage case | |
---|---|---|---|---|---|
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Mask |
Polygorups
Tools > Polygorups
- Group geometry.
-
Ctrl
+Shift
+Click on polygroup
< Show only this poly group - Polygroup by mask
Ctrl
+W
> make one poly groupCtrl
+W
> convert masked region to polygroup
- Polygroup by paint
- Paint mesh
Polygroups > From Polypaint
- Smooth groups
- a)
Masking > Mask by poly paint
, then:Deformation > Polish by group
/ - b) Use brush polish by groups
Subtools
Tools>Subtools
Separated parts, can be grouped in foldersBlend subtools
(
subtool > merege
and use clay brush) YT Blend subtools
- a)
Layers
Tools>Layers
- Layers
- Often need to collapse
- morph target is like layer but one and dynamic
https://youtu.be/Pdh0peG4oys
https://youtu.be/mqJ6LXYDD0c
Brushes
- Change alpha on brush ie. clay buildup !!!!
-
important Auto masking > topological / backside
- create brush:
- black bcg
- doc 2048^2
- get out of edit to 2.5d
- use 2.5 d brushes
- use:
MRGBZ Grabber
in 2.5d
Various
History recall
. >ctrl+click undo]Morph
Transpose
- Gizmo goes to the normal of surface
- with
Ctrl
- mask -
![[zbrushTranspose.png 300]]
- with
Build Form
Brush | type | style | usage | usage case | ||
---|---|---|---|---|---|---|
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Standard |
Add volume | Organic | Shape | Generic, but: preserv detil undernith. Cloth | B +S +T |
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Clay Tube |
Add and smooth. | Organic / Blocky | Shape | While adding volume it reduce convexitis (smooth) Try with Alpha06 | |
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Clay Bildup |
Add volume | Organic / Blocky | Midium | Try without alpha. Buildup option is on. - Build up on top |
B +C +B |
Mallet Fast |
Build plane lvls | Hard-surface | Detail | Try on edges. | ||
! | Trim SmoothBorder |
Build plane lvls | Hard-surface / Blocky | All | Try with square alpha for rocks | |
Blob | Add volume | Detail | Use with alpha for diffr res | |||
Displace | Add volume | Midium | Retain detail | |||
Flakes | Bark like structures - use with small lazy mouse | B + F + L |
Geometry change
Brush | type | usage case | ||
---|---|---|---|---|
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Move B +M +V |
use a lot with dynamesh and masks / move elastica and other YT | ||
Nudge | ||||
Slide | ||||
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Inflat |
Bubble | ||
Magnify | Liike Inflatebut retain detail |
Hard Surfaces
Brush | type | usage case | ||
---|---|---|---|---|
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Planar |
Hard plane | Hardsurface | for corners and flat walls |
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Trim Adaptive |
Hard plane | Hardsurface | Geometry Normal direction |
Trim Front |
Hard plane | Hardsurface | Camera Trim direction | |
Planar Cut |
Hard plane | Hardsurface | Planar Line Cut to trim ! |
|
Bevel Flat / Bevel arc | Hard plane | Hardsurface | Draw line can add with alt | |
Smooth
Brush | type | usage case | |||
---|---|---|---|---|---|
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Flatten |
Soft | Average to flat | Overall shape | |
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Trim Dynamic B +T +D |
Soften | smoothing angle, find planes / bevel | ||
Clay Finish B |
Soften | ||||
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Polish |
Soften | |||
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Smooth Stronger |
Smooth | Valleys/Direction/ Use ‘refine’ insted ! U are loosing details | ||
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HPolish |
Planes respect edges / hard | Smooth Organic | Overall shape | Try big brush, make new angles |
Brush | type | usage case | |
---|---|---|---|
ContrastDelta | detal | Add detail to embosed and slashed places | |
Contrast Target |
Slash/Pinch
Brush | type | usage case | |||
---|---|---|---|---|---|
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Slash2 Slash3 |
Slash | Detai | ||
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Dam Standard B +D +S |
Slash | De More agressive standard brush, wrinkles - try different foccal shifts - - | ||
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Pinch |
Modify | Organic | D | |
Chisle | Slash | hard-surface | |||
Pen |
Klic trix
Old Cracks
KNIFE_sharp_control
Noise
Brush | type | usage case | ||
---|---|---|---|---|
Crumple | wripple | organic | ||
Deco 1 | ||||
Elastic | welding pattern | organic | ||
Noise | YT |
To cut use Trim Ctrl
+ Shift
Geometry 3d
Brush | type | usage case | ||
---|---|---|---|---|
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Insert , IMM |
Insert mesh | (Alt - subtractive Dynamesh to sub) > W - manipulate inserted object |
|
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SnakeHook2 |
Extrude by nornmal | ||
ChisleOrganic | Add 3d meshes |
Topology
Subdivisions:
Ctrl
+D
- Divide x4 (subtool>geometry)Shift
+D
- go lowerDynamesh:
Tool > Geometry
- prepper special low with creasing to subdivide. Size important (up to 4096 grid)Ctrl
+Drag outside
- Dynamesh
Use dynamesh ! (tool> geometry>dynamesh) Ctrl
+ move outside
- final model not dynamesh ed !!!!
ZRemesher:
Tools > Geometry
ZRemesher is an quad retopology tool. Nice topo flow. Meant to make good topo. - can adaptive size !
- detect edge
- ZRemesh Guide brush to add spline guides.
Decimation Master:
ZPlugins > Decimation master
Decimation Master (polyreduce) is meant to optimize the point count of the mesh without sacrificing detail. - preprocess
- process - decimate to %
Sculptris:
Stroke > SculptisPro
Adaptive sculpting for mid poly elements (up to 0,5 mil poly). Don’t work with other tools. /
- sculptris- Adaptive size - Adapt density on brush size
- tesimate
Cloth
Dynamics :
Simultaion enable. There is max poly cap. potem subdiv.
- firmnes - 1-4 duze wrinkle 5-6 małe
Paint
Workflow
UV Master !!!! Motph target from tools store, and then paint brush morph target
Project (regenerate subdiv leveles):
Geometry > Z remesh
Zplugins > uvMaster > Unvrap
with polygroups to make islands- Divide
Ctrl
+D
to make more topo - 1) Go back to orginal with history (orange)
-
Ctrl
+LMB
to have gray marker -Subtool > Projevt > Project History
- 2) Project all
Thin surfaces
- Automasking:
Automasking > backface mask
- Create Thickness: tools StoreMT (morph target) » inflate » create differnt mesh
Create Alpha
https://youtu.be/6McC52rLSXc
Alpha bake
- Create Plane3d (polymesh3d)
- Document Resize > 512
- align plane : Drag with Shift to see FRONT then press
F
to focus
Tillable textures
Brushes > Curve > Wrap mode
» 1- make 1 plane > name it camera > F to focus on 1 plane
- make 2 plane (bigger) > polymesh and sculpt
Noise
Noise Maker
- sometimes need UVs
- .
-
use surface noise as mask !! and brush places with clay buildup !!
- USE LOCAL PROJECTION (from noise menu) and brush it + dynamic scale
KLIK APPLY TO MESH !!!!!
Menus
Alphas
Stroke
Tools
Geometry:
Modify Topology
- mirrors
- delete/weld/ Modeling edit mode polygroup:
https://youtu.be/UJ1-UfKfzh0
Workflows
GOZ
Configs
UI
Ctrl
+Alt
+LMB
on the Save Tool button to assign it a custom shortcut (as with any UI button).
Preference>Lightbox > off
Palets>OneOpenSubpalet
Configs
Config
- Save Document:
Documents > SaveAsStartupDoc
- Save UI -
Preference > StoreConfig
- Edit UI -
Preferences > Enable customisation
and drag elements withCtrl
+Alt
Config files C:\Program Files\Maxon ZBrush 2022\ZStartup
- Custom UI *.cfg
- Brushe *.zep: -
C:\Program Files\Maxon ZBrush 2022\ZStartup\BrushPresets
- to permament save brush - Matcaps *.zmt -
C:\Program Files\Maxon ZBrush 2022\ZStartup\Materials
- Alphas C:\Program Files\Maxon ZBrush 2022\ZAlphas C:\Program Files\Maxon ZBrush 2022\ZData\Alphas - only best więcej przykładów C:\Program Files\Maxon ZBrush 2022\ZStartup\Alphas - - to permament save brush
Presets:
https://zbrushguides.store/products/insect-detailing-brushes-for-zbrush
Own menu: