U Features

Obsidian: [[05-01-01-U_Code]] [[11-01-01-U_Rendering]] [[05-01-01-U_Animation]]

Cloth (character)

create apex asset and paint it

Chaos

World partition

work only with OFPA
One File Per Actor -

Foliage

Foliage Type (static mesh foliage)

for one mesh

Procedural submenu

  • Falloff - Use falloff for whole volume.
  • Collision Radius - dont spaw any other in radius 0
  • Initial Seed Density - Initial density over 10m
  • Acar spread
  • Spread Vatiance
  • Seed per step
  • Distribution seed
  • max Initial seed offset
  • Growth
  • Can inshade / Spawns inshade - ( Ignore shade in collision ) -
  • max init age
  • max age
  • priority
  • Scale

Procedural Spawner

Collection

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Open World

World Partition

World comp old
World partision New (enable in options)

  • cell size - mozna zmienic pozniej
  • grid size

2

  • World partition + HLOD (bake geo for background)
  • Level Instances

hlod

regen > https://youtu.be/ZxJ5DG8Ytog?t=1037

Data Layers

granular level of control over loads.