Obsidian: [[05-01-01-U_Code]] [[11-01-01-U_Rendering]] [[05-01-01-U_Animation]]
Cloth (character)
create apex asset and paint it
Chaos
World partition
work only with OFPA
One File Per Actor -
Foliage
Foliage Type (static mesh foliage)
for one mesh
Procedural submenu
- Falloff - Use falloff for whole volume.
- Collision Radius - dont spaw any other in radius 0
- Initial Seed Density - Initial density over 10m
- Acar spread
- Spread Vatiance
- Seed per step
- Distribution seed
- max Initial seed offset
- Growth
- Can inshade / Spawns inshade - ( Ignore shade in collision ) -
- max init age
- max age
- priority
- Scale
Procedural Spawner
Collection
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Open World
World Partition
World comp old
World partision New (enable in options)
- cell size - mozna zmienic pozniej
- grid size
2
- World partition + HLOD (bake geo for background)
-
Level Instances
hlod
regen > https://youtu.be/ZxJ5DG8Ytog?t=1037
Data Layers
granular level of control over loads.