Game Design

Related notes: Ludology Game Design Game Mechanics Game Theory Level Design

Structure

Journey from uncertainty to solution

Base unique game mechanics

  • Core Mechanic
  • Implicit learning Second layer novelty
  • complexity escalation
  • reprisals
  • subversion

Euro game/Ameri trash - mechanics vs theme

Types

King making - not fair / asymetric

Abstract Strategy

  • Moving Pieces - Position pieces strategically without themes.
  • Elimination - Remove opponents’ pieces to win.
  • Territory Control - Dominate areas through influence.
  • Positional Play - Control key spaces strategically.
  • Count and Capture - Accumulate pieces via precise moves.
  • Alignment Games - Create patterns to win.
  • Connection - Link paths or create defined networks.
  • Roll-and-Write - Dice rolls determine marked actions.

    Optimization Problems

  • Worker Placement - Assign tokens for maximum benefits.
  • Resource Management - Efficiently balance resources.
  • Tile-Based Strategy - Place tiles strategically.
  • Network Building - Construct efficient pathways.
  • Turn Ordering - Manipulate play sequence tactically.
  • Race Mechanisms - Compete to reach goals fastest.
  • Engine Building - Create systems for exponential growth.
  • Customizable Cards - Exchange resources strategically.
  • Push-Your-Luck - Risk for high rewards.

    Action

  • Quick Time Events (QTE) - Timed button presses to succeed.
  • Rhythm Games - Matching actions to a beat.
  • Stealth Challenges - Avoiding detection through strategy.
  • Combat Mechanics - Engaging in real-time fights.
  • Platforming - Navigating obstacles with jumps and moves.
  • Reflex Tests - Fast responses to sudden changes.

    Skill and Timing

  • Precision Shooting - Aiming accurately under pressure.
  • Reaction Tests - Responding quickly to stimuli.
  • Timing Challenges - Executing actions at precise moments.
  • Combo Chains - Linking actions in rapid succession.
  • Balance Challenges - Maintaining equilibrium in gameplay.
  • Dexterity Games - Physical skill-based activities.

    Puzzle Solving

  • Pattern Recognition - Identifying repeating elements.
  • Sequence Puzzles - Arranging items in a correct order.
  • Spatial Puzzles - Manipulating objects in space.
  • Logic Puzzles - Deductive reasoning to solve problems.
  • Symmetry and Reflection Puzzles - Creating balanced designs.
  • Environmental Puzzles - Using surroundings to find solutions.
  • Cryptic Puzzles - Decoding hidden or abstract clues.

    Betting and Chance Gambling Mechanics

  • Dice Games - Rolling dice with random outcomes.
  • Card Games - Strategic card play with luck (e.g., Poker).
  • Slot Machine Games - Spinning reels for prizes.
  • Roulette - Betting on spinning wheel results.
  • Lottery Mechanics - Drawing random numbers.
  • Bluffing Games - Deceiving opponents to win.
  • Bluffing Elements - Deceive opponents to gain advantages.
  • Betting - Stake resources on uncertain outcomes.

    Strategy and Planning

  • Resource Management - Efficient use of assets.
  • Survival Scenarios - Making choices to stay alive.
  • Crafting and Building - Creating items and structures.
  • Strategy Board Games - Tactical decision-making.
  • Turn-Based Tactics - Planning moves in set phases.
  • Economic Simulation - Managing virtual economies.
  • Worker Placement - Assigning tokens to maximize benefits.
  • Engine Building - Creating systems for exponential growth.

    Exploration and Discovery

  • Scavenger Hunts - Finding specific items.
  • Species Discovery - Identifying new objects.
  • Hidden Object Games - Spotting items in complex scenes.
  • Map Navigation - Traveling through unknown areas.
  • Lore Uncovering - Discovering backstory details.
  • Collectible Hunting - Gathering special in-game items.

    Social Interaction

  • Social Deduction - Identifying hidden roles (e.g., Werewolf). - 3 sections good, bad, neutral
  • Negotiation Mechanics - Reaching agreements with others.
    • Diplomacy-Based - Form alliances, negotiate outcomes.
    • Alliance & Betrayal - Cooperate with potential backstabbing.
  • Trading - Exchanging items/resources strategically.
  • Auction/Bidding - Competing through offers for assets.
  • Trading - Exchange items with negotiation dynamics.
  • Auction/Bidding - Compete through offers.
  • Stock Buying - Invest strategically for dominance.

    Hidden Information & Deception

  • Hidden Roles - Identify hidden identities (e.g., Werewolf).
  • Hidden Movement - Conceal positions from opponents.
  • Fog of War - Limited information affects strategies.

Narrative

  • Interactive Story Choices - Shaping plot through decisions.
  • Dialogue Puzzles - Choosing responses to influence outcomes.
  • Branching Storylines - Multiple plot paths based on actions.
  • Moral Dilemmas - Facing ethical decision-making.
  • Character Development - Growing personalities over time.
  • Mystery Solving - Uncovering hidden truths in stories.

    Hacking and Coding

  • Simulated Hacking - Breaking virtual systems.
  • Programming Puzzles - Writing code to solve problems.
  • Logic Circuits - Designing functional electronic systems.
  • Cryptographic Challenges - Deciphering coded messages.
  • Algorithm Design - Creating efficient problem-solving methods.
  • Network Infiltration - Simulating cyber network breaches.

    Simulation Games

  • Economic Simulations - Model supply-demand markets.
  • City Building - Develop infrastructure for growth.
  • Resource Sims - Manage resources under pressure.
  • Physics Puzzles - Mechanical Challenges - Structural Balance

    Knowledge and Memory

  • Memory Games - Recalling information accurately.
  • Word Games - Forming words strategically.
  • Riddles - Solving thought-provoking questions.
  • Fact Matching - Associating related items correctly.

    Casual/Party Games

    Player Configurations

  • 2-Player Games - Head-to-head competition.
  • Multiplayer - Compete against others.
  • Cooperative - Unite against game mechanics.
  • Team-Based - Work together toward goals.
  • Symmetric/Asymmetric - Equal/unique powers.
  • Campaign Play - Progress across sessions.

one /multiple solutions



Puzzle Solving
    - Pattern Recognition
    - Sequence Puzzles
    - Spatial Puzzles
    - Logic Puzzles
    - Symmetry and Reflection Puzzles
    - Environmental Puzzles

Skill and Timing
    - Precision Shooting
    - Reaction Tests
    - Timing Challenges

Knowledge and Memory
    - Trivia Quizzes
    - Memory Games
    - Word Games (like Scrabble)

Strategy and Planning
    - Resource Management
    - Survival Scenarios
    - Crafting and Building
    - Chess or Strategy Board Games

Exploration and Discovery
    - Scavenger Hunts
    - Element or Species Discovery
    - Hidden Object Games

Physics and Mechanics
    - Physics Puzzles
    - Mechanical Challenges

Social Interaction
    - Cooperative Tasks
    - Multiplayer Competitions

Betting and Chance
    - Dice Games
    - Card Games (like Poker)
    - Slot Machine Style Games

Hacking and Coding
    - Simulated Hacking Mini-Games
    - Programming Puzzles

Narrative
    - Interactive Story Choices
    - Dialogue Puzzles

 Educational
    - Math Problems
    - Science Experiments

abstract decision trees (chest)

Puzzle 


Board games 
Abstract 
- moving pieces across the board
- elimination - chest 
- go - terrritory control 
- position 
- count and capture
- alignment 
- Connction / configuration 
- Paper and pencil - boxes or pilkarzyki 
- roll and write - and check resoults on the list - doing danger crawl 

Optimisation problem - max 
- worker placement (teritory and )
- resource management 
- tile based  - strategic placement  - network route building 
- turn ordering - compet ...
- race 
- engine build - combiation to domino effect 
- trading and customisable card - pokemon magic 
- push - punicsh for pushing to hard 

Gamble 
- poker 

Interaction betweeen players
- trading 
- auction 
- share buing - stock pile 

Negotation 
- dyplomacy 

Sneaky 
- hidden information 
- hidden movement 
- social deduction - warewolf / among us 
Casual
- trivia
- memory 
- world
- janga - structures build

Story telling  - settings  

Role playing 
Minature War games 
Simulation 


2 - play 
multi 
against the board (coop)
symetric/sasymetric - rules and strategies are different (root )
campaing  - many moths