Related notes: Ludology Game Design Game Mechanics Game Theory Level Design
Structure
Journey from uncertainty to solution
Base unique game mechanics
- Core Mechanic
- Implicit learning Second layer novelty
- complexity escalation
- reprisals
- subversion
Euro game/Ameri trash - mechanics vs theme
Types
King making - not fair / asymetric
Abstract Strategy
- Moving Pieces - Position pieces strategically without themes.
- Elimination - Remove opponents’ pieces to win.
- Territory Control - Dominate areas through influence.
- Positional Play - Control key spaces strategically.
- Count and Capture - Accumulate pieces via precise moves.
- Alignment Games - Create patterns to win.
- Connection - Link paths or create defined networks.
- Roll-and-Write - Dice rolls determine marked actions.
Optimization Problems
- Worker Placement - Assign tokens for maximum benefits.
- Resource Management - Efficiently balance resources.
- Tile-Based Strategy - Place tiles strategically.
- Network Building - Construct efficient pathways.
- Turn Ordering - Manipulate play sequence tactically.
- Race Mechanisms - Compete to reach goals fastest.
- Engine Building - Create systems for exponential growth.
- Customizable Cards - Exchange resources strategically.
- Push-Your-Luck - Risk for high rewards.
Action
- Quick Time Events (QTE) - Timed button presses to succeed.
- Rhythm Games - Matching actions to a beat.
- Stealth Challenges - Avoiding detection through strategy.
- Combat Mechanics - Engaging in real-time fights.
- Platforming - Navigating obstacles with jumps and moves.
- Reflex Tests - Fast responses to sudden changes.
Skill and Timing
- Precision Shooting - Aiming accurately under pressure.
- Reaction Tests - Responding quickly to stimuli.
- Timing Challenges - Executing actions at precise moments.
- Combo Chains - Linking actions in rapid succession.
- Balance Challenges - Maintaining equilibrium in gameplay.
- Dexterity Games - Physical skill-based activities.
Puzzle Solving
- Pattern Recognition - Identifying repeating elements.
- Sequence Puzzles - Arranging items in a correct order.
- Spatial Puzzles - Manipulating objects in space.
- Logic Puzzles - Deductive reasoning to solve problems.
- Symmetry and Reflection Puzzles - Creating balanced designs.
- Environmental Puzzles - Using surroundings to find solutions.
- Cryptic Puzzles - Decoding hidden or abstract clues.
Betting and Chance Gambling Mechanics
- Dice Games - Rolling dice with random outcomes.
- Card Games - Strategic card play with luck (e.g., Poker).
- Slot Machine Games - Spinning reels for prizes.
- Roulette - Betting on spinning wheel results.
- Lottery Mechanics - Drawing random numbers.
- Bluffing Games - Deceiving opponents to win.
- Bluffing Elements - Deceive opponents to gain advantages.
- Betting - Stake resources on uncertain outcomes.
Strategy and Planning
- Resource Management - Efficient use of assets.
- Survival Scenarios - Making choices to stay alive.
- Crafting and Building - Creating items and structures.
- Strategy Board Games - Tactical decision-making.
- Turn-Based Tactics - Planning moves in set phases.
- Economic Simulation - Managing virtual economies.
- Worker Placement - Assigning tokens to maximize benefits.
- Engine Building - Creating systems for exponential growth.
Exploration and Discovery
- Scavenger Hunts - Finding specific items.
- Species Discovery - Identifying new objects.
- Hidden Object Games - Spotting items in complex scenes.
- Map Navigation - Traveling through unknown areas.
- Lore Uncovering - Discovering backstory details.
- Collectible Hunting - Gathering special in-game items.
Social Interaction
- Social Deduction - Identifying hidden roles (e.g., Werewolf). - 3 sections good, bad, neutral
- Negotiation Mechanics - Reaching agreements with others.
- Diplomacy-Based - Form alliances, negotiate outcomes.
- Alliance & Betrayal - Cooperate with potential backstabbing.
- Trading - Exchanging items/resources strategically.
- Auction/Bidding - Competing through offers for assets.
- Trading - Exchange items with negotiation dynamics.
- Auction/Bidding - Compete through offers.
- Stock Buying - Invest strategically for dominance.
Hidden Information & Deception
- Hidden Roles - Identify hidden identities (e.g., Werewolf).
- Hidden Movement - Conceal positions from opponents.
- Fog of War - Limited information affects strategies.
Narrative
- Interactive Story Choices - Shaping plot through decisions.
- Dialogue Puzzles - Choosing responses to influence outcomes.
- Branching Storylines - Multiple plot paths based on actions.
- Moral Dilemmas - Facing ethical decision-making.
- Character Development - Growing personalities over time.
- Mystery Solving - Uncovering hidden truths in stories.
Hacking and Coding
- Simulated Hacking - Breaking virtual systems.
- Programming Puzzles - Writing code to solve problems.
- Logic Circuits - Designing functional electronic systems.
- Cryptographic Challenges - Deciphering coded messages.
- Algorithm Design - Creating efficient problem-solving methods.
- Network Infiltration - Simulating cyber network breaches.
Simulation Games
- Economic Simulations - Model supply-demand markets.
- City Building - Develop infrastructure for growth.
- Resource Sims - Manage resources under pressure.
- Physics Puzzles - Mechanical Challenges - Structural Balance
Knowledge and Memory
- Memory Games - Recalling information accurately.
- Word Games - Forming words strategically.
- Riddles - Solving thought-provoking questions.
- Fact Matching - Associating related items correctly.
Casual/Party Games
Player Configurations
- 2-Player Games - Head-to-head competition.
- Multiplayer - Compete against others.
- Cooperative - Unite against game mechanics.
- Team-Based - Work together toward goals.
- Symmetric/Asymmetric - Equal/unique powers.
- Campaign Play - Progress across sessions.
one /multiple solutions
Puzzle Solving
- Pattern Recognition
- Sequence Puzzles
- Spatial Puzzles
- Logic Puzzles
- Symmetry and Reflection Puzzles
- Environmental Puzzles
Skill and Timing
- Precision Shooting
- Reaction Tests
- Timing Challenges
Knowledge and Memory
- Trivia Quizzes
- Memory Games
- Word Games (like Scrabble)
Strategy and Planning
- Resource Management
- Survival Scenarios
- Crafting and Building
- Chess or Strategy Board Games
Exploration and Discovery
- Scavenger Hunts
- Element or Species Discovery
- Hidden Object Games
Physics and Mechanics
- Physics Puzzles
- Mechanical Challenges
Social Interaction
- Cooperative Tasks
- Multiplayer Competitions
Betting and Chance
- Dice Games
- Card Games (like Poker)
- Slot Machine Style Games
Hacking and Coding
- Simulated Hacking Mini-Games
- Programming Puzzles
Narrative
- Interactive Story Choices
- Dialogue Puzzles
Educational
- Math Problems
- Science Experiments
abstract decision trees (chest)
Puzzle
Board games
Abstract
- moving pieces across the board
- elimination - chest
- go - terrritory control
- position
- count and capture
- alignment
- Connction / configuration
- Paper and pencil - boxes or pilkarzyki
- roll and write - and check resoults on the list - doing danger crawl
Optimisation problem - max
- worker placement (teritory and )
- resource management
- tile based - strategic placement - network route building
- turn ordering - compet ...
- race
- engine build - combiation to domino effect
- trading and customisable card - pokemon magic
- push - punicsh for pushing to hard
Gamble
- poker
Interaction betweeen players
- trading
- auction
- share buing - stock pile
Negotation
- dyplomacy
Sneaky
- hidden information
- hidden movement
- social deduction - warewolf / among us
Casual
- trivia
- memory
- world
- janga - structures build
Story telling - settings
Role playing
Minature War games
Simulation
2 - play
multi
against the board (coop)
symetric/sasymetric - rules and strategies are different (root )
campaing - many moths