♪ Music

Pxlink: Obsidian: [[01-01-01-Circuit | Circuit]] [[01-01-01-Keystep | Keystep]] [[01-01-01-Reface | Reface]] [[03-01-01-Synthesizers | Synthesizers]] [[01-01-01-Ableton | Ableton]]

isolated VOCAL SAMPLES: https://www.reddit.com/r/nextfuckinglevel/comments/167mlrj/stevie_nicks_and_fleetwood_macs_satisfying/

All music genres 1 , All music genres 2 , Music Basics, YT Music Theory

https://sound-effects.bbcrewind.co.uk/

Sounds

Spectral signature
Any sound can be described in terms of its duration; pitch; dynamic; and timbre.

Dynamic

Amplitude

Loudness in Decibels

  • Peak volume - highest, not usefull
  • RMS volume - Root Mean Square (average over time) RMS Higher when there is no quiet parts.
  • LUFS - RMS that take only ear related frequencies.

Dynamic Range

Ratio of the amplitude of the loudest possible undistorted signal to the noise floor. Dynamic range differ by genre. limiter / comresor /

Pitch

Highness or lowness.

Range of human hearing Wavelengths  
Air / Brightness 10-15 kHz (Short Wave) high pitch
Hi-Hats / Cymbals / Shimmer 8-10 kHz  
Sibilance 6-7 kHz  
Presence 5 kHz  
Vocals 2-4 kHz  
Snare 1kHz (1000Hz)  
Mud 300 Hz  
Kick 100 Hz  
Bass 60-80 Hz  
Sub Bass 40Hz (long wave) low pitch

Length

   
𝅝 1
𝅗𝅥 1/2
𝅘𝅥 1/4
𝅘𝅥𝅮 1/8

Effects

Drive

Tremolo Wah Chorus Phaser Digital Delay Analog Delay Reverb

Rhythm

Events in time. Popular in Entrainment and ancestor roots.

  • https://youtu.be/GHb_fLWKB_4
  • interval - distance

Tempo (Agogika)

40 - 240 BPM Hz - number of cycle per second
(jeśli zmieniasz tempo to automatycznie czas trwania nuty będzie się zmienał)

http://www.sengpielaudio.com/calculator-bpmtempotime.htm

Dub: 60-90 bpm Hip-hop: 60-100 bpm House: 115-130 bpm Techno/trance: 120-140 bpm Dubstep: 135-145 bpm Drum and bass: 160-180 bpm

Reggae 60-90 Down-tempo 70-100 Chill-out 90-120 Hip-hop 85-115 Jazz and Funk 120-125 Pop 100-130 R&B 60-80 Rock 110-140 Metal 100-160

House 118-135 Deep House 120-125 Tech House 120-135 Electro House 125-130 Progressive House 125-130 Trance 130-145 UK Garage 130-135 Dubstep +/- 140 Trap +/- 140 Techno 120-160 Hardstyle 150 – 160 Jungle 155-180 Drum and Bass 165-185

Waltz 84 – 90 Foxtrot 112 – 120 Charleston 200 – 290 Tango 62 – 66 Cha Cha Cha 120 – 128 Rumba 100 – 108 Samba 96 – 104 Salsa 180 – 300 Jive 168 – 184 Paso Doble 120 – 124

Beat

Rownomiernie rozmieszczenie dzieli muzyke na rowne czesci Sync brain with repeating https://youtu.be/2UphAzryVpY

Time signature:

  • Top number: How many beats per mesure (ile wartosc i takcie )
  • Bottom: Which note duration recive the count (jakie wartosci w takcie) get the beat

  • Top number: do ilu liczymy
  • Bottom: mniej wazna (4 lub 8 zazwyczaj)

Drumkit

Percusive sounds: (tune in key cause of tail. (sometimes not audiable key)
Tonal sounds: Tail of Kick sometimes is tonal (Tail) how many Hz (55Hz > A (like orginal 808)) so sometimes u may tunew ti but not much. tune to interval that is plesent for your scale (not always root)

  Drums   Usage
DK - Kick / Bass Drum Wave high to low. Elements : 1) Transient hi 1000 Hz (high is clicky) 2) Thump (mid freq 120Hz) hit in chest 3) Tail (sustain) low stable 55 Hz (under 50 is hard to reproduce) root & 5th: stable feel ). Balance low and highs, lowest pitched Regular but often-varied foundation to the rhythm.
DB - 808     Longer used as bass line
DT - Tom Drums without snares (hi low mid LT MT HT ) (Octoban - Tube Toms) (syncapation - highligh on one of weak beat). Complete grove in down end.
SD - Snare Heart of the drum kit, - snare should slap   Strong regular accents, (2 i 4 snare - backbeat )
RS - Rim Shot Sharper, brighter and more cutting than a standard accent. produces large amounts of overtones   Snare + loud, woody accent.
  Cymbals    
CH - Closed Hi-hat Close after time, partially or fully (on edge/ on center ) on upbeat or 16th note rolling (every note), …. make velocity gradient or lfo to get pumping feeling (emphesise upbeat)
OH - Open Hi-hat Lots of expressions. can close hat but dont play OH i CL at same time. Close will cut off open hat it give energetic direction, dancy.    
RC - Ride (swish cymbal, flat ride is a ride cymbal without a bell) (on top. high splashy energy) every 8th note on upbeat Steady rhythmic pattern
CY - Crash (china- markers within the kit a distinct type of crash cymbals designed to produce a bright, crisp, and explosive tone.   Strongest accent
CY - Splash     Smallest accent
  Percusion    
SH - Shakers     Create groove
CP - Claps / Tick / Klick / Wooden bell, Chime tree      
CB - Cow bell / Gong / Sizzle- z wrkoczykami      

Bass: -Phasing - playing to close Htz. (beating) it can suck out punch from kick drum.

    1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
Downbeats Strongest X       x       x       x      
Upbeats Weaker     x       x       x       x  
backbeat ??                                  
weak 16     x   x   x   x   x   x   x   x

Patterns

  • https://hiphoptranscriptions.com/
  • https://docs.google.com/spreadsheets/d/19_3BxUMy3uy1Gb0V8Wc-TcG7q16Amfn6e8QVw4-HuD0/edit#gid=0
  • https://youtu.be/tm2BgO1VaRY
  • https://archive.org/details/260DrumMachinePatterns/page/n5/mode/2up

Techniques

Swing

Breaks

Energy manipulation

  1. take kick,
  2. epic buildup Fx
  3. give back lows

Endegy turn off

  1. go to calm way low energy moment
  2. rise not kick yet (crushendo)
  3. silence
  4. dark

Rumble

1 channel kick
2 channel kidck + rumble
rumble =

  • smear (reverb or sth),
  • convert to mono
  • low pass, keep only low like earthquake 200hz
  • duck side chain to empty kick (pump it grove) then: -saturate (heavy saturation is like breaked mic)

Flames

  • 2 uderzenie z przesunieciem

Flanging /ˈflændʒɪŋ/ is an audio effect produced by mixing two identical signals together, one signal delayed by a small and gradually changing period, usually smaller than 20 milliseconds. . bit crush —

Melody

Everything u can sing

Notes

      interval ratios interval ratios  
0 Unison P1 1 1:1 root
1 Minor Second m2 1.06(6) 16:15 Most dissonant
2 Major Second M2 1.125 9:8 More dissonant
3 Minor Third m3 1.2 6:5 Dissonant
4 Major Third M3 1.25 5:4 Usefull Consonant
5 Perfect Four P4 1.33 4:3 Usefull More Consonant
6 Tritone   1.4 7:5 unstable, harmonic disonante (tension)
7 Perfect Fifth P5 1.5 3:2 Useful More Consonant
8 Minor Sixth m6 1.66 5:3 Usefull Consonant
9 Major Sixth M6 1.6 8:5 Dissonant
10 Minor Seventh m7 1.8 9:5 More dissonant
11 Major Seventh M7 1.875 15:8 Most dissonant
12 Perfect Octave P8 2 2:1 ——————–
13 Minor Ninth m9   32:15  
14 Major Ninth M9 9:4    
15 Minor Tenth m10 12:5    
16 Major Tenth M10 5:2    
Tonic

Root / Key / Tonic Note - first scale degree. It is the tonal center and is the most stable note. Most often music ends on tonic because it’s a good resting point and gives a sense of finality. This is possibly the easiest note in a scale to remember because it is one of two notes most often called by it’s scale name.

Supertonic

2nd note in scale.

Scales

Set of notes ordered by pitch. half step = semitone = +1(of12)

  1. use only W and WH
  2. H cannot neighbors
  3. W & WH cannot neighbors
Accidentals

♯ Sharp - Rise by Half Note
♭ Flat - Lower a note by one Half Tone
♮ Natural - Cancels previous sharp/flat

Major more happy
Minor sad Major & Minor are relative. minor start on 6th note of Major (C Major = A minor )
Pentastonic - There are both Pentatonic Major and Minor – the Minor is slightly more often used
Whole tone - dont have 4th and 5th (triads - only augumented) nice donbt have ‘tritones and can sound nicer’

Major root Major Minor root Minor Natural Minor Harmonic Minor Melodic
   
  2 2 1 2 2 2 1   2 1 2 2 1 2 2 2 2 1 2 1 3 1 2 1 2 2 1 3 1
C A
C# A#
D B
D# C
E C#
F D
F# D#
G E
G# F
A F#
A# G
B G#
  Whole (6)   Augumented (6)   Diminish (8)
  2   3 1   2 1
     

https://www.pianoscales.org/chart.html

Mode

mode is scale created by changing tonic mode. to have different flavor. Useful with: complex progression/melody & disregard scale over progression and pick mode for chord

Major modes (relative modes)

| | | | | | | — | — | — | — | — | |C | Ionian | |the major scale |D | Dorian | minor | (Dminor > Gmajor = dorian progression )|natural 6 |E | Phygian | minor | Halfstep at bottom | flat 2 or minor 2nd |F | Lydian | major | Like Ionian or major. | sharp 4 |G | Mixolydian | major | Like Ionina | flat 7 (min7) |A | Aeolian | major || flat 6 (min 6) |B | Locrian | deminished || flat 5

B locr = f lyd // A aeoa = E Phry - same notes dif start ?

when you decide, for whatever reason, to make one particular note your root, that pattern is called the scale, and becomes a ‘parent scale’, as it were, to its other modes: Building a scale with the same key signature but using a different root than the ‘parent’ root becomes a mode: A different fashion/manner of playing the parent scale.

Key

You can play every scale of same key.

  • simple chord progression . simple melody
  • check scale for all chords in progression
  • 15 keys
key signature

Sharpen or flatten for all piece.

https://www.hooktheory.com/cheat-sheet/key/b/locrian

Circle of fifth

Help with: key signature / harmony / intervals / transposition / chord structure …

Order of sharps F♯ C♯ G D A E B
number of sharpened notes 6 7 1 2 3 4 5
Order of flats B♭ E♭ A♭ D♭ G♭ C♭ F
number of flattened notes 2 3 4 5 6 7 1
  • Kolejne nuty na kółku są oddalone o (7 semitonów) perfect fifth
  • Chords: Common is go only one step . one on left is 4, one on right is 5.
    .
Major Minor sharps/flats order of sharps order of flats
C a - 2 6
         
G e 1♯ 3 5
D b 2♯ 4 4
A f♯ 3♯ 5 3
E c♯ 4# 6 2
B / C♭ g♯ / a♭ 7b / 5♯ 7 1
         
F# / G♭ d♯ / e♭ 6♭ / 6♯    
         
D♭ C♯ b♭ / a# 5♭ / 7♯    
A♭ f 4♭    
E♭ c 3♭    
B♭ g 2♭    
F d 1♭ 1 7

Transpose

steps on circle 1 2 3 4 5 6 7
  p5 maj 2 maj 6 maj 3 maj 7 aug4 min 2 , 6, 3, 7, p4

Harmony

Harmony - chords and progression – porządkuje współbrzmienia dźwięków w utworze,

3 4 5 6 ths - harmony
2nd and 7th dysonant
3, 6 th - most popular harmonized in western

Intervals

Interval are two notes.

  • minor 3rd - 2 notes
  • Major 3rd - 3 notes between

Chords

3+ notes are creating chord. Fully extended chord is a scale . CMaj13 is chord that contain

Major Interval + minor Interval = Major cord minor Interval + Major Interval = minor cord (lower middle note )

  Major6 (3-2-1) Major7 (3-2-2) Augumented (3-3) Minor6 (2-3-1) Minor 7 (2-3-2) Diminish (2-2)
C
C#
D
D#
E
F
F#
G
G#
A
A#
B

Chord Progression

http://www.deniswarren.com/?page_id=3822

2 chord progressions

are well understood, and are the classic cadences, of which V-I (Perfect), I-V (Imperfect), V-VI (Interrupted), IV-I (Plagal) are the most widely used. These are generally used for concluding a phrase.

3 chord progressions

https://youtu.be/RpObAWZ0SKM
I IV V I - common progression
I IV V VI - pop chrods CFG
ii V I - jazz (major and mionor) (bassline: Dmin7 G7 C^) https://youtu.be/cvfN8tG1RwU

IV I vi V -

power cord

1 + fifth (siodmy semitone ) + octave

oscilator

  1. pierwszy 1 nuta
  2. drugi + 7 semitones
-----------------------

1 3 5 7 base  
(natural) 9 11 13 extension  - ALWAYS GROM MAJOR SCALE  


-----------------------

C E G B - literraly  
B-E-A-D-G-C - 4-ths voiceing (2 odstepu pomiedzy kazydym )  
C-G-D + E-B-F# - 5ths voiceing (3 odstepu pomiedzy -)  

-----------------------


C maj 7 - (C^)  
C, E, G, B  
1, maj3, 5, maj 7  

C minor 7  (C-7 Cm7)  
C, Eb, G, Bb  
1, min3, 5, min 7  

C dominant 7 (C7)  
C, E, G, Bb  
1, maj 3, 5, min 7  

-------------------------


Intervaal
1 i 8 - daja całą skale odleglosic i te same nuty
interwały
2 3 4 5 6 7 ile półnut po sobie

Tetrachords types:  
221 - lydian | major   
212 - dorian | minor  
122 - phygian | upper minor   
131 - harmonic   



4

The four-chord cadences, especially those involving I, IV, V and vi are also well-understood

home > predomin > dominant > home

How to find a key you are in:

Major I ii iii IV V vi vii’
Triads Key Major minor minor Major Major minor Diminish
  home tonic substitution - P.D substitution D predominant dominant   kind of a tonic
Sevents Major 7 minor 7 minor 7 Major 7 Dominnat 7 minor 7 Half Dim
Minor i ii’ iii IV V vi vii’
               

CHORD INVERSION

Music

what is carier and what support

In music sounds of different lengths are used to create rhythmic patterns, and patterns of pitch (in combination with rhythm) become melodic material (whole tunes or shorter ideas). Timbre is the ‘colour’ or tone of the sound: any instrument or voice can produce many different timbres. Dynamics and tempo interact with all these to develop the expressive aspects. Texture and structure are both ways of organising musical ideas, with texture being the

  • vertical dimension: one sound or many sounds; rhythmic, timbral and harmonic layering);
  • horizontal dimension: structure being the how musical material is organised in time using repetition, contrast and silence to create the beginning, middle and end of a piece; or cyclical forms

  • human can be tuned to listen something “recive rythm, or melody”

Layers

  • mixing is important
  • separate to layers

Notation

Clef

𝄞 - G (treble) - FACE (middle c on line one bleow)
𝄡 - C (alto)
𝄢 - F (bass) - ACEG (middle c on line one above)

artykulacja – określa sposób wydobywania dźwięku,
kolorystyka – określa barwę dźwięku.
brzmienie - wydzwiek wszystkiech warstw muzyki poza glowna nutą (gitara fortepian maja inna dynamike i proporcje ) barwy instrumentów filmowość muzyki - struktura kompozycji by wspolpracowac z napieciami wynikajacymi z obrazu


Tips

  • counter melodies
  • accent layer (different layers play fragments)
  • octaves & passing 5ths in way to higher/ lower octave for base
  • 7 K trick (synth hats transient) clear high end - cut synths @ 7 / 7,5K (hats and white noise have room )
  • snare should slap
  • vocal need to feel clese not far away

https://sonniss.com/gameaudiogdc


audio sources:

  • https://www.sound-ideas.com/