[[09-01-01-Narratology]] [[09-01-01-Ludology]] [[08-01-01-GameDesign]] [[12-01-01-LevelDesign]] [[13-01-01-Architecture]]
borders / trades / transport
Worldbuilding Genres :
- Science Fiction Hard (scientific acucracy, plasauble tech develop, ) vs Soft (social, psycho, philo) (CP)
- Fantasy, Low vs High
- Alternate history
origin of the world begining of the world how creatures come drom
Lore
The backstory created around a fictional universe should provide believable and convincing settings, which should intertwine with design and gameplay assumptions. Everything is adffectred by cuyltuiral and biological pressure, they dont exist in vacuum (feeding, reproducing).
Holon represents a way to overcome the dichotomy between parts and wholes. Koestler’s Holon Simultaneously Whole & Part.
- Multiple co-existing rules.
- Rules for all characters must be the same. A consistent world is a believable world.
- We are in our cultural bubble so its easy to slip of with our cultural point of view and embed them into the fictional worlds.
- Further to future more detailed designs
- Gaps in the world allow players to participate in its existence. When details are ambiguous, people will fill them in themselves, driven by curiosity. Hard vs soft World Design.
- hard [rules consistency transparency realism ]explain everything < immerse by place in believable and grounded world
- soft [unknown flexible rules imaginative involvement]situational that are convincing independent of logic telling all logic behind will destroy the curiosity [i.e. story from child perspective should be somehow naïve and not fully logical ]
Pace
Pace layers
Make story on various level of magnification Every world is holistic system At multiple scales (Consistency Believability)
Peace size scale
- Human world:
Self
/Individual (character)
,Family (Home, environment)
,Community
,Others (Citizens)
,World
,Cosmos
- Human organism:
Organism
>Organs
>Tissues
>Vells
>Organelles
>Molecules
>Atoms
Paces time scales
Pace scales by Stuart Brand and (architect Frank Duffy) - Six layers that function simultaneously at different speeds within society
Years | Stuart Brand layer | Function | Frank Duffy | Bourdieu |
---|---|---|---|---|
0 | Fashion, Art | Innovate (New Ideas, competitive) | Stuff (Sets changes) | Events |
5 | Commerce | Differentiation (better ideas, unique process) | Space Plan (Furniture changes) | |
15 | Infrastructure | Record (slow, incremental, preservation, efficiency, common ideas) | Service (pipes and maintenance ) | Economic / Society |
70 | Governance | Skin, (human) | ||
100 | Culture | Structure (building ) | ||
forever | Nature | Site (place, ) | Environment |
Economy cycle
- 10 years - credit cycle - crisis
- 100 years - world power cycle: reserve currencies
1450 Portugal
>1530 Spain
>1640 nith
>1720 Fr
>1815 GB
>1944 US
>crypto
- 1000 years - governance of humanity cycle:
Tribes
>Religions
>Kingdoms
>Governance
Speed of change
Fast | Discontinues | absorb shock, learn, innovation, revolution | Has all the attention |
Slow | Continuous | integrate shock, constraint, consistency | Has all the power |
Structures
- Structure - Matter
- Information - Genetics
- Energy - Metabolism
Pathetic Dot Theory
Lawrence Lessig It discusses how lives of individuals (the pathetic dots in question) are regulated by four forces:
- Law - threatens sanction if it is not obeyed.
- Market - supply and demand
- existing conditions- Technology, biology, geography, technology and others constrain our actions.
- Cultural Norms - enforced by the community
lex McDowells Mandala
- Disruption - what if
- Context - where
- Ecologies - social/ mental / physical urban planning
- Domains / sub - transports system / fashion / technologies
.
- system
- location
- maker
- body
- culture
.
- Self (culture, history)
- Body (structure terrain)
- Mind (Governance > economic)
- Fuel (Energy> Resources)
G.R.A.P.E.S.
- Geography
- Religion
- Achievements
- Politics
- Economy
- Social
Geography
Condition and adaptation to explore and source energy. Spices tend to get out of natural boundaries and limitations, and sometimes idiosyncrasies - past social pressures which are presently outdated.
Planet
Tectonic Plates
Planet required hot core with cool surface for tectonic to occur. Planets lithosphere divisions into plates that slowly move.
- Rules of division. No more than 3 plates interact with each other (no 4 corners junctions). https://web.archive.org/web/20141202090712/http://experilous.com/1/blog/post/procedural-planet-generation | | | | | —- | —- | —- | | Convergent | Ocean - Land | Trenches, earthquakes, volcanoes, mountains | | | Ocean - Ocean | Trenches, earthquakes, volcanoes, island | | | Land - Land | Trenches, earthquakes, volcanoes, island | | Divergent | Ocean - Ocean | Volcanoes, ridge, rift valley, colacanic islands | | | Land - Land | Earthquakes, rift valley, volvanoes | | Transform | Ocean - Ocean | Earthquakes | | | Land - Land | Earthquakes | https://www.youtube.com/@Artifexian/videos
Earth like should be mostly under water. How much water.
Water Current
Glaciations
- are heavy and they move
- how far they extended
Ecosystems
- plants > get energy from sun > bugs eat plants > lizard eat bugs.
- find niche and adapt. shifting landscape of available niches and adaptations that find opportunities. (evolutionary pathway)
- simple systems have problem with less potential of emergence
- i.e.: planet rotate slowly force to migrate society every few decades
Climatology & Atmosphere
- Impacto of climate
- Impact of weather
- Impact of seasons
Geophysical / Terrain
- Geomorphology
- mountains are less accessible.
- Hydrology
- Tectonics
- Gravity
Biosphere
- predators competitor
- strategies of survive
Diversity
Identities:
ethnic/ gender / nationality
Spieces classification
Invertebrates Fish Amphibians Reptiles Birds Mamas
Resources
- export/ import
- natural resources
- chance of survival
- food sources, water sources
Civilizations
History
https://mythologian.net
Society
Groups hierarchy: individual
> communal
> societal
> civilizational
Groups share traits > lead to stereotypes
Culture
Art and Culture
Language
- Communication - Text, Fonts, letters
- Epigraphy
- decode ancient records https://www.dcode.fr/cistercian-numbers
- Naming
- simple proper descriptive nouns.
- neologisms - new worlds. (jedi -not knight not monk, something in between) on the other side you can use.
- Gestures
Creating language
Conlang - constructed language Who is going to speak this lang. What culture is (to reflect)
Basic steps
- what sounds
- 2 some words
- create grama
- form modern from proto
20-30 sounds
- hawaiian rotokas mohhawk - mało literek
Sound symmetry - it should go with series
Where in mouth sound is produced | label (front lips) | Dental | Alveolar | Retroflex | post- | Velar | Uvular | Glottal (back) | |
---|---|---|---|---|---|---|---|---|---|
Stop (completley obstructing air flow) | pa | ta | ka | ||||||
Fricative (small gap) | sa | ha | |||||||
Affricative (as stop then release as fricative) | tsa | cha | |||||||
Nasal (nose) | ma | na | |||||||
Liquid (change in contour in air wavelenghth) | ra | la | ja | wa | |||||
Vowel system:
vowel | |||
---|---|---|---|
hi | i | u | |
mid | e | o | |
low | a |
Basic world order:
Subject - Object - Verb ~45%(Latin, Japanese, Turkish, Hindi) Subject - Verb - Object ~42% (English, French, Russian, Malay)
Adjectives from noun or wfrom werbs
- good neither noun or verb - proto-indo-european
https://www.youtube.com/watch?v=FHK1gO2Mh68&list=PL6xPxnYMQpqsooCDYtQQSiD2O3YO0b2nN
Media
Education
Philosophy
Believes
- Symbolism
- Traditions and knowledge on a subject or held by a particular group,
- Gods, Practices, Myths, Legends, Rituals (rites of passage), Ideals
Religion
Shape of god reflect values of society / natural phenomena’s (understanding world by society ). There is no clear interpretation (its not a logic)
- Monotheism: centralized larger power structure
- Polytheism: A less unified and centralized. can split powers to different societies and human needs. anyone can find sth for him. In catholicism saints have this role. different roles
What worship Our civilization worship sun and sky because they give us life. Maybe something else is essential to live style i.e.: In dune they worship worms, there is no reason to worship sky or sun it give them nothing.
- territory, num of believers, how old
Power
abstract categorization of actions based on aspects of national power. Each categorization
- Diplomatic, Informational, Military, and Economic - is an instrument of national power (IOP).
- Geography
Politics
System of governance
Social, dem. fascist, kingdom, federation
Empires
enormous powers. Some of pillars of empire stability:
- communication - how effective between:
- gov - gov
- gov -cit - policy, propaganda, reforms,
- cit -cit
- control
- terror - but leave question about rebellion prisons and incentives to coop. not lasted long in world
- security - is reason to be part of empire
- control resources ??
- ppl have different reason (bribe, security, religion)
- propaganda (1984) manufactured stories
- self governance & sovereignty -
- stimulation - make them want to be part like religion./ sport
- commerce
- local economic stability
Monarchy
- Successive monarchy. - Mostly patrilinear primogeniture(eldest son inherent) root ed in traditional role of warior.
Legal system
Laws
- System of governance
- How law correlated
- How law enforced
- How power changed
- class sysetm / casts
Class division
Fractions / Houses / Class / casts
wealth, power and status.
historic context
tribes
what are bariers to change class ?
Military
Functions of military formations
- infantry, heavy, air
-
tactics - terain dominance covers
- tension between cultural systems.
Social Systems
Economy
resources supplies import/export trade ? how wealthy society is
Market Sectors
Materials | cyclical | fluctuate much, predictor |
Industrials | cyclical, sensitive | provide serv to oher companies (midle in pref) |
Financials | cyclical | very cicl , very volitle , high rebo |
Info tech | cyclical, sensitive | it, semi > growth only in good times |
Consumer discretionary | cyclical | want but not need > starbuks first to cut > higher return |
Consumer staples | defensive | need to buy like toilet pap. |
Energy | defensive, sensitive | oil gas |
Healthcare | defensive | |
Communication services | defensive, sensitive | google > |
Utilities | defensive | |
Real estate | all |
- cyclical - depend on economy .
- defensive: -
Logistic
Transportation Tall buildings ?
Science
science
> engineering
> building
Loop Innovation
Communications Medium as Process loop
Culture
> Laws
> Economy
> User Experience
> App Code
> OS Code
> Hardware
& Tech Architecture
Hardware & Tech Architecture:
- Emerging Tech Provides New Affordances >
- Creators Explore New Affordances >
- Distributors Provide Channels For Audiences to Access New Work >
- Audience learn grow to watch new work & Provide feedback >
Adaptation of Innovation
- Innovators 2.5%
- Early Adopters 13.5% / People who want complete solutions ! Crossing the Chasm
- Early majority 34%
- Late majority 34%
- Laggards 16%
Gartner Hype Cycle
…. Current state of innovation.
Technology
Technology advancement
Agriculture
>Hunter Gatherers
>Self-sufficient
>Synthetic
Settlers
>Conquest
>Trade
>Prosperity
>Reason
>Collapse
Industrial Revolutions
. | |||
---|---|---|---|
Primitive | Nature | Fire | up to 400,000 |
Agriculture | wooden plow, new horse-drawn threshers, grain and grass cutters, cultivators, rakes, and the labor-saving corn shellers, first urbanisation | ||
Metallurgy | 3300 BCE bronze / 1200 BCE iron (Steel) | ||
Transport | Deep water navigation | ||
Thermodynamic | Machinery | 1st revolution Steam engine 1712 | 1797-1882 |
Electricity | Wires | 2nd revolution Dynamo, Generators, Electricity | 1800 |
Industrial | Combustion engine 1860-76 > Assembly line, Urbanisation | 1913 | |
Calculation | Digital | 3rd revolution Transistors Computer, Internet, Globalization | late 20th |
AI | 4th revolution Internet (information) | 21th | |
5th revolution Molecular fusion / quantum comp / atomic lvl - brain net | Future | ||
Fiction | Magic |
Architecture
Unnatural fiction
Magic
- from thin air
Alchemy
- from other matter
Emulation of fictional events
Utopia/Protopia
Examples
Old vs. New World
| | New continent |Old continent | |—|—|—| |Expected to be | Hyperanimated, Self-inflated | |Existence| Amazing | Hard |Problem solving | Suppress | Emphasize |Beauty |An end in itself| Linked to suffering
Eastern vs. Western
| | Western | Eastern | | —- | —- | —- | | Emphasis on | Object (tee) (nouns) | Subject (drinking) (verbs) | | Struggle | External | Internal | | Success | Material | Spiritual | | Existence | Stationary | Arising | | Emphases | Individuality | Oneness | | Self portrait | Self assure | Humility | | Reality | Separated physical and spiritual reality | One reality | | Life Value | Human life above other life | All life may be viewed as sacred | | The Divine | Apart from material and exists separately from it | Part of creation and found it everywhere in it | | God reveal | Supernatural magic tricks | Through nature, and ideas | | Journey of mankind | Linear | Cyclical | | Conflict | Central conflict good vs evil Cultivate light and destroy dark | like magnet have 2 sides, interaction of opposites. | | Goal | To deal with sin and be reunited with god | deal with ignorance and achieve enlightenment. | | God | One Purposeful Creator (design) | Many Buddhas (no purpose) | | | Interpretations | Empty mind, Avoid interpretation | | | Word (concept) is real | Fact is real | | | Western | Eastern | | Lifestyle | single / family | society | | Newcomer | outlayer | part of group | | Speach | strait ahead | politeness | | Money | Buisness | relationship is important | | Punctuality | On time | not clear | | Leadership | leader part of team (earned respect) (vocal) | Leader above (hierarchy) (silent) |
1984 / orwel | Brave New World / Huxley | |
---|---|---|
those who ban books | no reason to ban a book | |
truth | concealed from us | drowned in a sea of irrelevance |
culture | captive | trivial |
control by | inflicting pain | inflicting pleasure |
will ruin us | what we ffear | what we desire |
Hard questions
- Free will vs. determinism
- matrix / kalvinist vs armenian
- Quantum probabilistic Universe: is probabilistic but not random? What did bother Einstein was the prospect of real indeterminism, built deep into the underlying laws of physics. This kind of indeterminism would make it impossible for even an all-knowing being to perfectly predict the outcome of any event.
- Maybe living things are so unique because they don’t fall under determinism
- Should you live for the present or work for the future.
- Happiness is most important?
- Freedoms self vs society
- Meaning
- Is absolute truth possible / A perfect logos
- Values and are you true to them
- How to value beliefs.
- Is there any purpose
- Is categorizing burden or blessing
- Conscious
- What mean be conscious
- Are we biological machines ?
- Is time emergent or fundamental ?
- Life
- an organism’s astonishing gift of controlling ‘a stream of roder’ on itself and thus escaping the decay into atomic haos.
- existing order displays the power of maintaining itself and producing ordedly events.
- Solving stop problem - nie da się obliczyć czy algorytm się kiedyś skończy
Political corectness - key post modern attribute - universalizing gesture - regresive
https://para.wiki/w/Main_Page
Books:
The art of gathering: how we meet and thy it matters bypriya parker
On Writinbg and worldbuilding https://www.youtube.com/@HelloFutureMe
Language:
- created around culture and philosophy