World Design

[[09-01-01-Narratology]] [[09-01-01-Ludology]] [[08-01-01-GameDesign]] [[12-01-01-LevelDesign]] [[13-01-01-Architecture]]

borders / trades / transport

Worldbuilding Genres :

  • Science Fiction Hard (scientific acucracy, plasauble tech develop, ) vs Soft (social, psycho, philo) (CP)
  • Fantasy, Low vs High
  • Alternate history

origin of the world begining of the world how creatures come drom

Lore

The backstory created around a fictional universe should provide believable and convincing settings, which should intertwine with design and gameplay assumptions. Everything is adffectred by cuyltuiral and biological pressure, they dont exist in vacuum (feeding, reproducing).
Holon represents a way to overcome the dichotomy between parts and wholes. Koestler’s Holon Simultaneously Whole & Part.

  • Multiple co-existing rules.
  • Rules for all characters must be the same. A consistent world is a believable world.
  • We are in our cultural bubble so its easy to slip of with our cultural point of view and embed them into the fictional worlds.
  • Further to future more detailed designs
  • Gaps in the world allow players to participate in its existence. When details are ambiguous, people will fill them in themselves, driven by curiosity. Hard vs soft World Design.
    • hard [rules consistency transparency realism ]explain everything < immerse by place in believable and grounded world
    • soft [unknown flexible rules imaginative involvement]situational that are convincing independent of logic telling all logic behind will destroy the curiosity [i.e. story from child perspective should be somehow naïve and not fully logical ]

Pace

Pace layers

Make story on various level of magnification Every world is holistic system At multiple scales (Consistency Believability)

Peace size scale

  • Human world: Self/Individual (character), Family (Home, environment), Community, Others (Citizens), World, Cosmos
  • Human organism: Organism > Organs > Tissues > Vells > Organelles > Molecules > Atoms

Paces time scales

Pace scales by Stuart Brand and (architect Frank Duffy) - Six layers that function simultaneously at different speeds within society

Years Stuart Brand layer Function Frank Duffy Bourdieu
0 Fashion, Art Innovate (New Ideas, competitive) Stuff (Sets changes) Events
5 Commerce Differentiation (better ideas, unique process) Space Plan (Furniture changes)  
15 Infrastructure Record (slow, incremental, preservation, efficiency, common ideas) Service (pipes and maintenance ) Economic / Society
70 Governance   Skin, (human)  
100 Culture   Structure (building )  
forever Nature   Site (place, ) Environment

Economy cycle

  • 10 years - credit cycle - crisis
  • 100 years - world power cycle: reserve currencies 1450 Portugal > 1530 Spain > 1640 nith > 1720 Fr > 1815 GB > 1944 US > crypto
  • 1000 years - governance of humanity cycle: Tribes > Religions > Kingdoms > Governance

Speed of change

       
Fast Discontinues absorb shock, learn, innovation, revolution Has all the attention
Slow Continuous integrate shock, constraint, consistency Has all the power

Structures

  • Structure - Matter
  • Information - Genetics
  • Energy - Metabolism
Pathetic Dot Theory

Lawrence Lessig It discusses how lives of individuals (the pathetic dots in question) are regulated by four forces:

  • Law - threatens sanction if it is not obeyed.
  • Market - supply and demand
  • existing conditions- Technology, biology, geography, technology and others constrain our actions.
  • Cultural Norms - enforced by the community
lex McDowells Mandala
  • Disruption - what if
  • Context - where
  • Ecologies - social/ mental / physical urban planning
  • Domains / sub - transports system / fashion / technologies

.

  • system
  • location
  • maker
  • body
  • culture

.

  • Self (culture, history)
  • Body (structure terrain)
  • Mind (Governance > economic)
  • Fuel (Energy> Resources)
G.R.A.P.E.S.
  • Geography
  • Religion
  • Achievements
  • Politics
  • Economy
  • Social

Geography

Condition and adaptation to explore and source energy. Spices tend to get out of natural boundaries and limitations, and sometimes idiosyncrasies - past social pressures which are presently outdated.

Planet

Tectonic Plates

Planet required hot core with cool surface for tectonic to occur. Planets lithosphere divisions into plates that slowly move.

  • Rules of division. No more than 3 plates interact with each other (no 4 corners junctions). https://web.archive.org/web/20141202090712/http://experilous.com/1/blog/post/procedural-planet-generation | | | | | —- | —- | —- | | Convergent | Ocean - Land | Trenches, earthquakes, volcanoes, mountains | | | Ocean - Ocean | Trenches, earthquakes, volcanoes, island | | | Land - Land | Trenches, earthquakes, volcanoes, island | | Divergent | Ocean - Ocean | Volcanoes, ridge, rift valley, colacanic islands | | | Land - Land | Earthquakes, rift valley, volvanoes | | Transform | Ocean - Ocean | Earthquakes | | | Land - Land | Earthquakes | https://www.youtube.com/@Artifexian/videos

Earth like should be mostly under water. How much water.

Water Current

Glaciations

  • are heavy and they move
  • how far they extended

Ecosystems

  • plants > get energy from sun > bugs eat plants > lizard eat bugs.
  • find niche and adapt. shifting landscape of available niches and adaptations that find opportunities. (evolutionary pathway)
  • simple systems have problem with less potential of emergence
  • i.e.: planet rotate slowly force to migrate society every few decades

Climatology & Atmosphere

  • Impacto of climate
  • Impact of weather
  • Impact of seasons

Geophysical / Terrain

  • Geomorphology
    • mountains are less accessible.
  • Hydrology
  • Tectonics
  • Gravity

Biosphere

  • predators competitor
  • strategies of survive

Diversity

Identities:

ethnic/ gender / nationality

Spieces classification

Invertebrates Fish Amphibians Reptiles Birds Mamas

Resources

  • export/ import
  • natural resources
  • chance of survival
  • food sources, water sources

Civilizations

History

https://mythologian.net

Society

Groups hierarchy: individual > communal > societal > civilizational
Groups share traits > lead to stereotypes

Culture

Art and Culture

Language

  • Communication - Text, Fonts, letters
  • Epigraphy
    • decode ancient records https://www.dcode.fr/cistercian-numbers
  • Naming
    • simple proper descriptive nouns.
    • neologisms - new worlds. (jedi -not knight not monk, something in between) on the other side you can use.
  • Gestures

Creating language

Conlang - constructed language Who is going to speak this lang. What culture is (to reflect)

Basic steps

  1. what sounds
  2. 2 some words
  3. create grama
  4. form modern from proto

20-30 sounds

  • hawaiian rotokas mohhawk - mało literek

Sound symmetry - it should go with series

Where in mouth sound is produced label (front lips) Dental Alveolar   Retroflex post- Velar Uvular Glottal (back)
Stop (completley obstructing air flow) pa   ta       ka    
Fricative (small gap)     sa           ha
Affricative (as stop then release as fricative)     tsa     cha      
Nasal (nose) ma   na            
Liquid (change in contour in air wavelenghth)     ra la   ja wa    
                   

Vowel system:

vowel      
hi i   u
mid e   o
low   a  

Basic world order:

Subject - Object - Verb ~45%(Latin, Japanese, Turkish, Hindi) Subject - Verb - Object ~42% (English, French, Russian, Malay)

Adjectives from noun or wfrom werbs

  • good neither noun or verb - proto-indo-european

https://www.youtube.com/watch?v=FHK1gO2Mh68&list=PL6xPxnYMQpqsooCDYtQQSiD2O3YO0b2nN

Media

Education

Philosophy

Believes

  • Symbolism
  • Traditions and knowledge on a subject or held by a particular group,
  • Gods, Practices, Myths, Legends, Rituals (rites of passage), Ideals
Religion

Shape of god reflect values of society / natural phenomena’s (understanding world by society ). There is no clear interpretation (its not a logic)

  • Monotheism: centralized larger power structure
  • Polytheism: A less unified and centralized. can split powers to different societies and human needs. anyone can find sth for him. In catholicism saints have this role. different roles

What worship Our civilization worship sun and sky because they give us life. Maybe something else is essential to live style i.e.: In dune they worship worms, there is no reason to worship sky or sun it give them nothing.

  • territory, num of believers, how old

Power

abstract categorization of actions based on aspects of national power. Each categorization

  • Diplomatic, Informational, Military, and Economic - is an instrument of national power (IOP).
  • Geography

Politics

System of governance

Social, dem. fascist, kingdom, federation

Empires

enormous powers. Some of pillars of empire stability:

  1. communication - how effective between:
    • gov - gov
    • gov -cit - policy, propaganda, reforms,
    • cit -cit
  2. control
    • terror - but leave question about rebellion prisons and incentives to coop. not lasted long in world
    • security - is reason to be part of empire
    • control resources ??
    • ppl have different reason (bribe, security, religion)
    • propaganda (1984) manufactured stories
    • self governance & sovereignty -
    • stimulation - make them want to be part like religion./ sport
  3. commerce
    • local economic stability

Monarchy

  • Successive monarchy. - Mostly patrilinear primogeniture(eldest son inherent) root ed in traditional role of warior.

Laws

  • System of governance
  • How law correlated
  • How law enforced
  • How power changed
  • class sysetm / casts

Class division

Fractions / Houses / Class / casts
wealth, power and status.
historic context
tribes
what are bariers to change class ?

Military

Functions of military formations

  • infantry, heavy, air
  • tactics - terain dominance covers

  • tension between cultural systems.

Social Systems

Economy

resources supplies import/export trade ? how wealthy society is

Market Sectors

     
Materials cyclical fluctuate much, predictor
Industrials cyclical, sensitive provide serv to oher companies (midle in pref)
Financials cyclical very cicl , very volitle , high rebo
Info tech cyclical, sensitive it, semi > growth only in good times
Consumer discretionary cyclical want but not need > starbuks first to cut > higher return
Consumer staples defensive need to buy like toilet pap.
Energy defensive, sensitive oil gas
Healthcare defensive  
Communication services defensive, sensitive google >
Utilities defensive  
Real estate all  
  • cyclical - depend on economy .
  • defensive: -

Logistic

Transportation Tall buildings ?

Science

science > engineering > building

Loop Innovation

Communications Medium as Process loop
Culture > Laws > Economy > User Experience > App Code > OS Code > Hardware & Tech Architecture

Hardware & Tech Architecture:

  • Emerging Tech Provides New Affordances >
  • Creators Explore New Affordances >
  • Distributors Provide Channels For Audiences to Access New Work >
  • Audience learn grow to watch new work & Provide feedback >
Adaptation of Innovation
  • Innovators 2.5%
  • Early Adopters 13.5% / People who want complete solutions ! Crossing the Chasm
  • Early majority 34%
  • Late majority 34%
  • Laggards 16%
Gartner Hype Cycle

…. Current state of innovation.

Technology

Technology advancement

  • Agriculture > Hunter Gatherers > Self-sufficient > Synthetic
  • Settlers > Conquest > Trade > Prosperity > Reason > Collapse

Industrial Revolutions

.      
Primitive Nature Fire up to 400,000
Agriculture   wooden plow, new horse-drawn threshers, grain and grass cutters, cultivators, rakes, and the labor-saving corn shellers, first urbanisation  
Metallurgy     3300 BCE bronze / 1200 BCE iron (Steel)
Transport   Deep water navigation  
Thermodynamic Machinery 1st revolution Steam engine 1712 1797-1882
Electricity Wires 2nd revolution Dynamo, Generators, Electricity 1800
Industrial   Combustion engine 1860-76 > Assembly line, Urbanisation 1913
Calculation Digital 3rd revolution Transistors Computer, Internet, Globalization late 20th
AI   4th revolution Internet (information) 21th
    5th revolution Molecular fusion / quantum comp / atomic lvl - brain net Future
Fiction Magic    

Architecture

Unnatural fiction

Magic

  • from thin air

Alchemy

  • from other matter

Emulation of fictional events

Utopia/Protopia

Examples

Old vs. New World

| | New continent |Old continent | |—|—|—| |Expected to be | Hyperanimated, Self-inflated | |Existence| Amazing | Hard |Problem solving | Suppress | Emphasize |Beauty |An end in itself| Linked to suffering

Eastern vs. Western

| | Western | Eastern | | —- | —- | —- | | Emphasis on | Object (tee) (nouns) | Subject (drinking) (verbs) | | Struggle | External | Internal | | Success | Material | Spiritual | | Existence | Stationary | Arising | | Emphases | Individuality | Oneness | | Self portrait | Self assure | Humility | | Reality | Separated physical and spiritual reality | One reality | | Life Value | Human life above other life | All life may be viewed as sacred | | The Divine | Apart from material and exists separately from it | Part of creation and found it everywhere in it | | God reveal | Supernatural magic tricks | Through nature, and ideas | | Journey of mankind | Linear | Cyclical | | Conflict | Central conflict good vs evil Cultivate light and destroy dark | like magnet have 2 sides, interaction of opposites. | | Goal | To deal with sin and be reunited with god | deal with ignorance and achieve enlightenment. | | God | One Purposeful Creator (design) | Many Buddhas (no purpose) | | | Interpretations | Empty mind, Avoid interpretation | | | Word (concept) is real | Fact is real | | | Western | Eastern | | Lifestyle | single / family | society | | Newcomer | outlayer | part of group | | Speach | strait ahead | politeness | | Money | Buisness | relationship is important | | Punctuality | On time | not clear | | Leadership | leader part of team (earned respect) (vocal) | Leader above (hierarchy) (silent) |

  1984 / orwel Brave New World / Huxley
  those who ban books no reason to ban a book
truth concealed from us drowned in a sea of irrelevance
culture captive trivial
control by inflicting pain inflicting pleasure
will ruin us what we ffear what we desire

Hard questions

  • Free will vs. determinism
    • matrix / kalvinist vs armenian
    • Quantum probabilistic Universe: is probabilistic but not random? What did bother Einstein was the prospect of real indeterminism, built deep into the underlying laws of physics. This kind of indeterminism would make it impossible for even an all-knowing being to perfectly predict the outcome of any event.
    • Maybe living things are so unique because they don’t fall under determinism
  • Should you live for the present or work for the future.
    • Happiness is most important?
    • Freedoms self vs society
  • Meaning
    • Is absolute truth possible / A perfect logos
    • Values and are you true to them
    • How to value beliefs.
    • Is there any purpose
    • Is categorizing burden or blessing
  • Conscious
    • What mean be conscious
    • Are we biological machines ?
  • Is time emergent or fundamental ?
  • Life
    • an organism’s astonishing gift of controlling ‘a stream of roder’ on itself and thus escaping the decay into atomic haos.
    • existing order displays the power of maintaining itself and producing ordedly events.
  • Solving stop problem - nie da się obliczyć czy algorytm się kiedyś skończy

Political corectness - key post modern attribute - universalizing gesture - regresive

https://para.wiki/w/Main_Page

Books:

The art of gathering: how we meet and thy it matters bypriya parker

On Writinbg and worldbuilding https://www.youtube.com/@HelloFutureMe

Language:

  • created around culture and philosophy

Conlangs