Light

Related notes: Lighting, Unreal Light

Electrons back to lower energy state emit photons. Red light is low on energy.

Light Source

  1. Incandescence (Burning stuf) - black body radiation (temperature of matter) > hoter more energy > brighter higher intensity light.
  2. Luminescene - not produced by heat. (Gas (most not white) ??)
    • chamical bonds. Tribo/chemi-Luminescence
    • Electroluminescene - LED’s (less generation of heat)) (hard to find blue leds).
    • Remittance
    • Fluorescent - neon (discharged and pump high voltage (add flurecent to controll collor)) Gas discharged lamps (high pressure gas) product arc. (high voltage). Pump electircity throu filament
    • Posphorecence (farba fluores…)

CRI -color rendering index (90) CRI -outside 100
Fake spectrum in lightbumlbs to be able to see all colors .

Wavelengths

The Compton wavelength (scattering of photons by electrons) is a quantum mechanical property of a particle. equal to the wavelength of a photon whose energy is the same as the mass of that particle. (The energy hν of a photon of this wavelength is equal to the rest mass energy mc2 of an electron.)

measured distance in meter to nanometer

.    
Gamma - 100 pm Short wavelength
X-rays 0.01 - 10 nm So strong taht can go throu skin (~atom lvl)
Ultraviolet 10 - 400 nm much energy - not healthy (~molecule lvl)
Violet 380 - 430 nm Visible Spectrum Strong (can penetrate material more)
Indygo   Visible Spectrum
Blue 430 - 500 nm Visible Spectrum
Cyan 500 - 520 nm Visible Spectrum
Green 520 - 560 nm Visible Spectrum
Yellow 560 - 590 nm Visible Spectrum
Orange 590 - 625 nm Visible Spectrum
Red 625 - 740 nm Visible Spectrum Weak (like penetration in material)
Infrared 800 nm - 1 mm TV remote controls
Microwave 1 - 1000 mm (1m) ?300 GHz - 300 MHz
Sound waves high end 17 mm (20kH) 5-20 kH ( speed 343 m/s )
Sound waves medium   300 Hz - 5kH
Sound waves bass 17 m (20Hz) 20-300 Hz Bass
Radar    
Radio AM   535 - 1605 kHz Up to 1200 bits per second.
Radio FM   88 - 108 MHz 1200 to 2400 bits per second.
Radio Wave 1 mm and at 30 Hz is 10,000 km. 1 mm = 300 GHz - 10,000 km = 30 Hz

Light measurement

Square law - Intensity of light disappear with square of distance (cd) ∝ 1/square of the distance.

Measure

Def Term Unit -  
At the Source Luminous Intensity Candela (cd) Direction Light (measures the visible intensity from the light source)
Flow per Area Luminous Flux Lumen (lm = cd * sr) Solid Angle Directional Candela (Candela steradians) how much emited off in given angle
Bright on surface Illuminance Lux (lx = lm/m2) Distance & od Incidence how much on Material
total bright of Surface Exitance Lux (lx = lm/m2) Material reflectance (white-black) how bright will be a 1m^2 of your surface.
Surface specific Luminance Nit (cd/m2) Material dir specular white-mirror (5% of lx (lux))
Surface specific Luminescence     cold-body radiation

Solid Angle

Steradian (sr) (square radian) SI unit of Solid Angle
1 (sr) Ω = A/r^2
- A = Area on surface
- r = radius of sphere

Lights Solid Angle    
Full Sphere 4π sr 1 Candela light-source uniformly radiates in all directions a total luminous flux of exactly 4π Lumen 1 cd * 4π sr = 4π cd⋅sr ≈ 12.57 lm
1 sr (“cuts out” an area of 1) across a solid angle of 1 sr 1 Candela light-source uniformly across a solid angle of 1 Steradian, equal luminous flux emitted into that angle is 1 Lumen 1 cd * 1 sr = 1 (lm)
Spot 44° 1.76 sr    

For Unreal

Lights solid angle 1 lm ≈ 1 cd ≈  
Point 4π sr 49.7 * (1 unitless) 4 x 3.14 = 12.566 lm  
Spot 2π * (1 - cos(θ)) 99.5 / (1 - cos(θ)) * (1 unitless)    
Spot 44° 1.76 sr 354 * (1 unitless) 1.76 * (1 lm)  
Rect 2π sr 1.31 199 * (1 unitless) 3.14 *(1 lm)

Blackbody

Theoretical idea. Color temperature of a blackbody measured in Kelvin (K) How strongly we heat up object determine light colors super hot > blue

Color Temp (K) Descrip RGB Linear color
1700 Match (255, 51, 0)
1850 Candle (255, 60, 0)
1 800- 3100 Sunset/Sunrise (255, 60, 0) - (255, 130, 40)
2400 Incandescent lamp  
2700-3000 typical home light  
3200 Studio lamp (255, 134, 46)
3500 - 3600 Golden Hour (255, 149, 62) - (255, 152, 68)
4000 Fluorescent (255, 170, 91)
3500-5000 Early Morning\Evening (255, 149, 62) - (255, 204, 154)
5000 Horizon daylight  
5500 Typical for photography  
6500 Daylight, overcast (255, 242, 246)
6500 – 9500 LCD or CRT screen  
8000 outdoor Shade (200, 208, 255)
15,000 – 27,000 Clear blue poleward sky  

Luminous Flux

Lux (lx) Descrip
30,000 - 120,000 Sunlight Range
111,000 Bright Sunlight
20,000 Full Sunlight Shadow
1,000 - 2,000 Tv studio lighting / Midday Overcast
400 Clear Sunrise/Sunset
250 - 500 Office lighting
150 Trainstation platforms
100 - 200 Midday overcast Storm Clouds
80 office hallway / toilets
40 Sunrise / Sunset
0.01 - 0.25 Clear Night with Quarter Moon - Full Moon
0.0001 - 0.0002 Moonless Night Overcast - Clear