Pxlink: TUT Material data
Obsidian: [[TUT]] [[16-02-01-Rendering]] [[08-01-01-Material]] [[18-01-01-Color]] [[14-01-01-Procedural]] [[11-01-01-Math]]
New project
- Layering - paint on mesh with fx
- Mat Layering - artist friendly blend materials from finish ones 2d
- Element Graph - Substance Designer
- nPass Graph - loop (like scatter)
- Atom - create nodes with other nodes
- fn graph - smaller than atom
Methodology
Packages Project
UI
Center stage
alt
+ C
- change what is on center
Layering
Mat Layering
Element Graph
can browse materials quick search with nodes
Nodes
- Material Blend
- Channel - split / merge / rgba
Export
- Output - per channel for export
- Material Make - export set >
RMB
>Export Output parameters
Output category is important - if Material you can use in other graphs (spawn as node)
Atom Graphs
Expose param as graph input - user can adjust Expose param as local variable - inside atom
Control Flow Graph - loop/branch atoms
nPass Element Graphs
Loop function on GPU
Buffer saves the lasts iterations output and passes it over to the next pass
2 fn:
On Execute Assignment
Did Execute Assignment
- loop after execution input parameters are public. npass variables have logo