Insta Mat

Pxlink: TUT Material data
Obsidian: [[TUT]] [[16-02-01-Rendering]] [[08-01-01-Material]] [[18-01-01-Color]] [[14-01-01-Procedural]] [[11-01-01-Math]]

New project

  • Layering - paint on mesh with fx
  • Mat Layering - artist friendly blend materials from finish ones 2d
  • Element Graph - Substance Designer
  • nPass Graph - loop (like scatter)
  • Atom - create nodes with other nodes
  • fn graph - smaller than atom

Methodology

Packages Project

UI

Center stage alt + C - change what is on center


Layering

Mat Layering

Element Graph

can browse materials quick search with nodes

Nodes

  • Material Blend
  • Channel - split / merge / rgba

Export

  • Output - per channel for export
  • Material Make - export set > RMB > Export Output parameters
    Output category is important - if Material you can use in other graphs (spawn as node)

Atom Graphs

Expose param as graph input - user can adjust Expose param as local variable - inside atom

Control Flow Graph - loop/branch atoms

nPass Element Graphs

Loop function on GPU

Buffer saves the lasts iterations output and passes it over to the next pass

2 fn:

  • On Execute Assignment
  • Did Execute Assignment - loop after execution input parameters are public. npass variables have logo