Visual Design

Related notes: Composition Camera Color Modeling Sculpting Characters Lighting Perception

Visual Design

Organize for perception

  • Ambiguity evoke thinking.
  • Less detail will stimulates and engage the imagination more. Will pull you in.

#### Engineering vs design (human centric) prototypes
design thinking is methodology - prototypes - ask question expose assumptions and sneak to the future engineers check if it work correctly

Elements

  Design Elements      
Point 1D    
Line 2D Shape dynamic, Variations, Single stroke  
Shape 2D Geometric, Organic
Perception of shape depend on contrast
Form 3D Circular (friendly) vs Jagged (danger)  
Space   Vertical (powerful), Horizontal (stability), Negative  
Color Hue    
Value Level of lightness Build by adding or subtracting lightness  
Texture   Properties of material.  
Typo Typography Serif, Sans Serif, Script, Monospaced, Display  

Principles

  Design Principles    
Balance Optical (not mathematical) distribution of visual Weight, Gravity Pressure  
Emphasis Element Dominance. Attention given to some aspect of a composition  
Contrast Juxtaposition of elements with opposite attributes to emphasis or attract attention  
Proportion Scaling elements as they relay to each other. Relative Size or amount  
Movement Lines, edge, color or path that imply Direction (flying birds, road)  
Repetition Similar elements in Sequence. Create Rhythm or Pattern. Pacing, aligmnet, interlock (one into other), echoes.  
Unity all elements together create Harmony  
Variety hold viewer attention  

Vitruvian triad

Sustainable, Beneficial, Attractive

Dieter Rams

Innovative, Useful, Aesthetic, makes a product understandable, unobtrusive, honest, long-lasting,** thorough down** to the last detail, environmentally-friendly, little design as possible.

  • Simplicity - to quick communicate and protecting from complexity. design great to communicate idea quickly
  • Energy is primary - Form must follow.
  • Harmony vs Chaos

Aristotle’s four causes

Four causes are, of course, the material, formal, final, and efficient causes. The four causes signify ways in which a thing is indebted for its existence.


Visual Library

Exposed to visual library

Design Methodology

The applied arts. Design is a language. It’s thinking, never generic! It works as a form in the context.

  • Brief Parti pris – statement of design goals and constraints
  • Analysis – analysis of current design goals form and function
  • Choose key words for representative things, to get essence.
  • Research – Create a board. investigating similar design solutions in the field or related topics
  • Order ref. and make idea clear, choose and mark part of references you want to use to avoid ambiguity.
  • Design Start on easy perspectives like side view

recognize features …

form follow function

  • (Marked for speed? like motorcycles ) when it was made ‘80 ‘90. Different characters. Curved or quad, weight, level of detail
  • Animalistic features. Design base on nature or manufactured items
  • Harmony and dissonance

Subject costs

  • Difficulty of subject matter: easy: give you large margin of error - organic shapes, subject matters we are not familiar on daily basis, more things are more sophisticated so medieval are easier and manufactured harder, human is hard > faces + dynamics and motion science -fiction most difficult because u must be ahead with thought
Cheaper / easier  
dirt and destroyed clean
dark bright
existing non existing
past future
interesting silhouette simple silhouette harder to fill with detail
(may require posing difficult forms )
night day
moody good weather (less to play with)
fogy clear
desaturated full color spectrum
silhouete direct light
abbandoned in use
reclamed by nature maintained
megastructure human scale structure
distance closeup
ancient modern
iconic culture global culture
classical (more shapes and proportions) models
geometric organic
exterior interior
show room lived in
natural man made
segmented nature hard surface smooth soft surace
non human human
old young
loose clothing tight fitting
stylized photo real
high detial min detail
exposed function hidden functions

Subject matter

Design from base

You know what things are. culturally programmed by life.
Cultural norms
grounded in cultural acceptance
find anchor point to build designs around like: circle
strong visual language help identify patterns
Use !! Anchors as advantages

Design for existing settings

If you need to design something in a similar style, reverse engineering lets you understand design influences and intentions. Find references they might use

References

elevated fantasy - contradiction. Fantasy or contemporary.

Things not working from memory. Its crucial therefore we need references.

.    
DNA Culture aesthetic, History Period (‘80), Function , engineering , life expectancy economic Universal, Cultural / Animalistic, Manufactured
Material Substance, Stiffness Smooth, Rough / Leather, Spandex
Age Wear, Tear, Erosion, Dirt, Scratches  
Pattern   Uniform, Fractal
Motion Nature of motion Organic, Mechanic
other specifics…   Minimalistic or Rich, thin, heavy, durability, socio-political influences, rules of the world
  • WHAT - Fundamentald & Technical skills
  • WHERE - Exteriors, interiors, scale
  • WHEN - Period appropriate details
  • WHO - Human Experiences & Interactive designs
  • WHY - Entertainment value & story elements

Conception

Concept is a form of communication . Can help in further development if references are insufficient. Can be in various forms, sketch of design

  • Exploration: variations and iterations (make 3 options and hybridize based on feedback) Options, not variations. Variations are for finished concepts.
  • Concept should be usable
  • From perspective to be able to translate directly to 3d
  • Draw additional side views and important elements.
  • Don’t limit yourself. Use 3d, textures, kit bash, references, photo bash

Scale

  • proportions are critical. If sth to thick > like a toy can change perception!
  • Refer to human scale and show relations with other objects
  • lot of fog make enviro bigger

compression and expansion

how to use space

  • hallway is directional / hall is open
  • shifts are important and build pasing

Silhouettes


Detail ()

Less detail will stimulates and engaage the imagination more. Will pull you in. Ambiguilty evoke thinking.

  • sprawdź jaki poziom detalu będzie widoczny w finalnej produkcji

organisation of local values

graphic quality

  • read extreamly way on shape level
  • clear organisation of local values
## Patterns

- general design that addresses a recurring design problem in object oriented system
- general arrangement of objects and classes
harmony


 - explain why
 - draw a line between form and context. found boundary
 - identify forces that make demands on the form (form of crown splash show all forces that influence the splash),
 - resolve forces to diagrams, so there is no friction or conflict. (workflow, hierarchy)
 - improve existing design  Look at existing design in useful way.

Human centric design

Evolutionary Design / Biomimicry

https://youtu.be/Flikscdwoy8 evolutionary and biological mechanisms Way we percive design is influenced by leftover survival mechanisms/ primorial instincts.

Non werbal comunication important

Organic design

zalety organic designu, nie proceduralnego i nie w gridzie

Antropomorpism

We tend to antr… human like qualities to inanimate object. Attah human quilities to objects build relationships and name object that dont ave thoughts and feelings can be used to manipulate in future. Paradolia - seeing faces

Culture and symbolism

Culture and symbolism vs. universal trueths

Kiki Buba effect. people paried kiki to sharp and nice B sound of buba to smooth.


Book about comix McCloudian

Pictorial Vocabulary of any visual art:

move to design or sth: McCloudian ideas that you can ponder for eternity is his diagram of “The Picture Plane.” T Triangle of Representation -lends a non-linear sliding scale of representation that might be used to assign values to an image.

  • The Picture Plane (Abstract art)
  • Reality (Real life. Photographs. Cinema. Representational art)
  • Language (Logos. Text. Symbol. Icon)

UX/UI

  • Diegetic - Source of information came from the world recounted story
  • Non-Diegetic - Source of information came from outside commentary sound / HUD (out of world)
  • Spatial
  • Meta

  • Consistency / Intentionality
  • Ergonomy. The time to acquire a target is a function of the distance to and size of the target.
  • Visual Feedback
  • Simplicity / Cognitive Load. (The time it takes to make a decision increases with the number and complexity of choices.)

https://lawsofux.com/

UI elements

Iconography - construction grid, smallest point
Typography -

.

  • światło, równowaga optyczna patternu

Typography

Atypography - Art Movement Introduction

History

pictagrams > abstracted > cuneiform(graphic symbols depictive things) > hieroglyphs (from ancient Egypt) > > > Greek lapidary letters (more abstract 22 letters ancient Greece’s first use of letter orms) » Ancient Mesopotamia - clay bulley Mesopotamian Sumero-Akkadian Cuneiform

Clay Bulleys

Mesopotamian Sumero-Akkadian Cuneiform Mayan Glyphs Indus Valley Script Chinese Seal Script

Alphabet

Roman Cyrylica

Serifs:

  • Guttenberg press 1440 > black letter font - Roman
  • Nocholas Jensen > roman type face - Clean letters
  • Cursiva
  • Garamond font San - Serifs 1816 no in print cause not enough distinguish.
  • for posters. attention and readable from distance.
  • art nuovo. nierówne Times new roman - before WWI Dadaism - mix Russian - harsh blocking fonts Bauhaus font - ideal universal geometric. Helvetica - WWII swiss modernism - no ornaments - create for international use 50’ > used by a lot of modern companies international style > Americana corporation > pap culture of ;50 , ‘60. a lot of designs

punk > hand graphic breaking rules / technology > limitation digital

Comic sans - 1994 - Trajan - movie poster fornt

2000- digital > more complex > maximalism

Impact - font for meme . *Lobster - events

https://www.playforthoughts.com/blog/how-to-design-a-logo-from-scratch-ultimate-guide

Typefaces (fonts)

Font have size and regular/italic https://www.luzi-type.ch/notes-pairing


 =====
In typography, a dingbat is an ornament, specifically, a glyph used in typesetting, often employed to create,
=Dingbat

https://fonts.google.com/knowledge/introducing_type https://fonts.google.com/knowledge/choosing_type https://fonts.google.com/knowledge/using_type

https://en.wikipedia.org/wiki/O_%28Cyrillic%29#/media/File:Cyrillic_letter_O_-_uppercase_and_lowercase.svg https://twitter.com/jgspace_design/status/1698335609771946139


you can design things to be boring or look cheap at purpose

principle of least resistance - The path of least resistance is the physical or metaphorical pathway that provides the least resistance to forward motion by a given object or entity

Product design

  • start designning with parts and metodes you are familiar with. with egsiting tools
  • try to imagine platonic ideal of perfect product and, reverse engeniring simplifying

visual language is important - visual is important to let humans make snap decisions about

Dieter Rams Philippe Starck