Related notes: Ludology Game Design Game Mechanics Game Theory Level Design Taxonomy
Interaction patterns
- player vs Game (single)
- Players vs Environment (multi)
- Player vs Player (multi)
- Coop multiple vs game (team coop, multilateral coop )
Player Configurations
- Competitive
- 2-Player Games - Head-to-head competition.
- Multiplayer - Compete against others.
- Cooperative - Unite against game mechanics. (against the board)
- parallel - own single player game along
- step by step - 1 open for another
- simultaneous - both action at same time
- Team-Based - Work together toward goals.
- Symmetric/Asymmetric - Equal/unique powers. (King making)
- Campaign Play - Progress across sessions.
Number of players
Roles
story multiplayer vs multiplayer story