Games Genre Taxonomy

Related notes: Ludology Game Design Game Mechanics Game Theory Level Design

one /multiple solutions

Genre taxonomy

Genre taxonomy is flexible, but its good to layout it somehow:

Action

  • Quick Time Events, Rhythm Games
  • Stealth Challenges, Platforming,
  • Combat Mechanics
    Skill
  • Precision Shooting, Reaction, Timing, Combo Chains, Balance Challenges Strategy
  • Resource Management, Survival, Crafting and Building, Economic sim, tower defense
  • Turn-Based Tactics - Planning moves in set phases.
  • Abstract decision trees (chest) Exploration
  • Scavenger Hunts - Finding specific items, Species Discovery - Identifying new objects.
  • Map Navigation - Traveling through unknown areas, Lore Uncovering - Discovering backstory details. Puzzle
  • Pattern Recognition, Sequence Puzzles, Match
  • Territory Control
  • Logic, Cryptographic, Algorithm Design, Network Infiltration, Symmetry
  • Limited Knowledge - Fog of War
  • Memory
  • Time management
  • Physics Puzzles, Spatial Optimization
  • Worker Placement, Resource Management, Effective Network Building, Engine Building, Race Chance
  • Dice, Card, Slot Machine, Betting Narrative
  • I Branching Storylines Moral Dilemmas - Character Development Mystery Solving

    Multi

Social Interaction

  • Cooperative Tasks
  • Multiplayer Competitions - Social Deduction, Negotiation, Trading, Auction/Bidding, Hidden Roles, Hidden Movement - Conceal positions from opponents, tug of war, Card

Video Games Genres

Arcade

  • Platformer, Idler, Shoot / Beat’em Up, Tower defense,
  • Roguelike (permadeath, no save of progress) YT
  • Twin Stick
  • Hack’n’slash RPG - Role playing
  • Action
  • Turn-Based
  • Fighting
  • MMORPG
  • Puzzle
  • Idle
  • Survival Shooters strzelaj i nie daj się trafić,
  • Battle Royale
  • FPS/TPS
  • tactical
  • PvP
  • PvE Strategies - Planning
  • 4x
  • Build & Battle
  • MOBA
  • Tactical Simulation
  • Adventure
  • Tycoon/Crafting
  • Sandbox
  • Time management Narrative
  • Traversal
  • Story driven
    • Horror (easly do away with character and plot. tension, shock, monsters
  • Immersive sims - give story and personal solutions to quests . (deus ex) systemic and rule based. Sport
  • Sport Arcade/ Realistic
  • Driving, Flying. Gamble More differentiators
  • Location Based
  • Input Based
  • AR

Board Games

Mechanics vs theme

  • Euro game
  • Ameri trash abstract decision trees (chest)

Perspective and its Consequences in Historical Game Design w/ Cole Wehrle https://youtu.be/5xWNfVhVTJU

Board Games Map - https://youtu.be/fH4MaSJ8gXU