Pxlink: TUT Material data
Obsidian: [[TUT]] [[08-01-01-Material]] [[18-01-01-Color]] [[14-01-01-Procedural]] [[17-01-01-Modeling]] [[12-01-01-LevelDesign]] [[12-01-01-Lore]] [[05-01-01-Heightfields]]
Gaea 2
Gaea 1
Terrain modeling
- procedural process
- make list of materials > biomes
(water flow what landscape snmow ect in high alt smaller foliage weather diff, )- break materials distriubution in angles and elevations
- mountains part of a larger system - help with comp.
- scale . ref point between final obj and place u are.
- donbt stretch mountain verticaly
- build obstavles for
Gaea
PrimitivesLow level shapes, noise, gradients.- mask - islands
Geo-Priimitives- Complete geological elements.- Fault / Canion - dziury
- Mountain / Hill
- Igneous / Range / Slump / Ridge / Worselands / Badlands - cool noise
- Rocky / Sand / Dunes / Crater - regular noise
WarpsAdjustment- fx / combine / zero bound
Profile????Filters?????Erossion-Look DevErosion like post process https://youtu.be/kvHni99EHYgSnow-Water- River > lakes (use dept and surface for color )Data???????Color-Render-Output-Utilities- switch route loop choke points tile gate
Nodes
Mask/Islanddraw by hand »> displace BEFORE: (erosion or voronoii) https://youtu.be/t6NLAzzs2XI?t=343
Noise
Igneous / Range / Slump / Ridge / Worselands / Badlands - cool
Erosion
Color
texture- most complicated mask for color- snow fall / melt mask
-
soil - use with ‘graded’ enable / flow / curvature
- ssat maps -
- vegetation
MIX
Combine- mix- ‘embed’ - add detail from 2op
Insert- add - wil assum e 2 input is flatFX- empty ode with post process
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anastomosis- // look wystajace kamienie rocky / rivers settings -fold- przesuniecia - to get ridges -fold- ! / shire (is small fold)STACKS- BARDZO WAZNY !!!!
carver - !!! reskape do skały WF shatter - POMARANCZOWE NODY aluvium - smoothen apex - soften edges stratify !! recurve - smooth ale dajny fractalTerraces
cracks braker - dziury - https://youtu.be/0mvGBdjxppw?t=217 shaper ! mountain
-
clif !!!! SWNOFALL wyjebany na maxa moze zrobic jogurt !!! wygladazony !
taraces / stratify /
Build
build -tile gate choke points switch route loop