(Consciousness and Cognition).
#psy
PSY
[[15-01-01-Personality | personality]] |
[[20-01-01-Perception | perception]] |
https://youtu.be/XIpDLa585ao
https://www.gamedeveloper.com/blogs/the-cognitive-science-behind-games-user-research
https://michaelbach.de/ot/index.html
tylko jak rozumiemy pojecia mozemy zrozumiec swiat: https://youtu.be/l1rbAKIkh8o?t=2269 edukacja kultura maja wpływ na widok swiata takze fizycznego
Academic fields
Cognition fields | |
---|---|
Psychology | |
AI | |
Linguistics | |
Philosophy | |
Neuroscience | |
Anthropology |
DSM-5 defines six key domains of cognitive function: complex attention, executive function, learning and memory, language, perceptual-motor control, and social cognition
Cognitive states
Altered states of consciousness
occurs naturally or induced by internal or external factors like drugs
Wakefulness - complex thought processes / arousal (mind)
Awareness - basic reflexes (brain)
State | Wakefulness | Awareness | Description | |
---|---|---|---|---|
Focused Selective Attention | High | High | Flow | |
Divided Attention | High | High | ||
Wakefulness, Awareness, Alertness | Awake | |||
Daydreaming | stream of consciousness that detaches from current external tasks when attention drifts to a more personal and internal direction. | |||
Lethargy | causes you to feel sleepy or fatigued and sluggish | |||
Meditative | Mid-high | Mid-high | passive awareness | Drowsiness |
Light sleep | Mid | Mid | Some conscious about enviro | NREM1 |
REM | Mid | Mid | Rapid eye movement, similar brain activity to wake | Dreams |
Deep sleep | Low | Low | Majority of sleep, unknown purpose | NREM2 |
Lucid dream | Low | High | Sleepwalking | |
Hypnotized | ||||
Intoxicated | ||||
Locked-In Syndrome | High | High | ||
Minimally Conscious | High | Mid | Visual tracking/fix, command following (no functional communication) | |
Vegetative | High | Low | ||
Anesthesia | Low | Low | Eye opening | Unconscious |
Coma | Lowest | Lowest | Unconscious |
Confusion
Delirium
Stupor
Delusions
Amnesia
Paramnesia
Insomnia
anaesthesia & sleep - not much nois , brain clam
Concious content
Attention
Selective concentration on a discrete stimulus while ignoring other perceivable stimuli. Affect Cognitive load: (amount of mental effort being used)
Area of focus
of brain is like thumb of hand in front of u
Processing information’s
Mental models > Sensory Experiences
How you process information
- sensual impressions
- thoughts
- emotions
Memory
Hypo campus memory is not stored as plasticity of synapses only. but is one aspect of formation of neuro network as well. therefor can connect with other memories.
- repetition drive memory
- to better memorize constraint to your thoughts from past
- if u starving its not good time to remembering
- stress hormones give advantages to remembrance in short time
- LTP
- alcohol directly disrupt LTP
- categorical way of thinking is how
Learn loop
.> Active Engagement (play, explore, answers fail adopt) > Error Feedback > Consolidation (sleep)> Attention >
- swiadomosc na jawie
- sen
- suszupti …. sen głęboki bez marzen sennych
- teurya (suszupti pozytuywna wersja) (mosza wyzwolenie)
Beliefs
Intentions
Desires
Knowledge
Beliefs > Golas > Options > Commitment > Plans > Actrions > Beliefs
Systems Distinction - Kahneman
Generally we are using system 1 which have more influence than we think, u cannot stop it. can only learn to detect
System 1 | System 2 |
---|---|
Fast | Slow |
Impulses | Voluntary actions |
Routine | Self control |
Effortless choice | Capable of work with data |
Intuitions | Believes |
Core of System 1 create coherent interpretation what’s going on, continuously creating suggestions. Not good in statistic When sys 1 go to difficulty (is not able to get answer) call to sys 2. 2 is Capable of work with data include complex computation. Agency, choice, computation (have in mind partial solutions while doing next computations)
Cognitive Biases
Perception Biases and fallacies are not optimal bias can be distinguished: information bias, selection bias, and confounding.
Biases
The Primacy / Recency Effect is the observation that information presented at the beginning (Primacy) and end (Recency) of a learning episode tends to be retained better than information presented in the middle
Judgments are influenced by:
Behavioral biases
| | | |—|—| |Anchoring || First thing you judge, influences your judgment of all that follows. (anchored to stock price you bought) |Availability Heuristic | What springs most easily to mind. (something happened in same place) |Availability Cascade | (media report > public panic) |Sunk Cost | Irrationally cling to things that have already cost you something. |Framing | Allow yourself to be unduly influenced by context and delivery. |Halo effect | People you like or find attractive influences your other judgments of them. |In-Group bias. | Unfairly favor those who belong to your group. |Group thinking | Social dynamics of a group situation override the best outcomes. |Optimism, Pessimism | Overestimate the likelihood of positive / negative outcome. |Negativity bias | Negative things to disproportionately influence your thinking. |Placebo | |Curse of Knowledge | Once you understand something you presume it to be obvious to everyone. |Dunning-Kruger effect | The more you know, the less confident you’re likely to be. |Confirmation bias | Favor things that confirm your existing beliefs. |Belief bias | If a conclusion supports your existing beliefs, you’ll rationalize anything that supports it. |False-Consensus Effect | |Self-serving bias | Failures are due to external factors, yet you’re responsible for your successes. |Backfire effect | If beliefs is challenged, it can cause you to believe even more strongly |Reactance | Do something different from what someone wants you to do in reaction to a perceived attempt to constrain your freedom of choice. |Bystander effect | You presume someone else is going to do something in an emergency situation. |Fundamental Attribution error | You judge others on their character, but yourself on the situation. |Just-world hypothesis | Preference for justice makes you presume it exists. |Spotlight effect | Overestimate how much people notice how you look and act. |Barnum effect | You see personal specifics in vague statements by filling in the gaps. |Hindsight Bias | (Rationalize that something happened) |Endowment Effect | (perceive effect) (Want to sell item for more) |Duration neglect | Judgment of painful experiences depend very little on how long those experiences lasted |Peak-End rule | Judgement of an experience mostly on how they felt at its peak or very end (shortcut when thinking how feel about exp. you thing about: 1 highest peaks and at end ) |Regency Bias | is the phenomenon of a person most easily remembering something that has happened recently, |Priming | Things seen recently impact you more (exposure to a certain stimulus) |Mere Exposure Effect | (More often see more u like it) |Blind Spot | (other feel different than you) |Cognitive Ease |law of Small numbers | (next flip have same chance ) |Prospect Theory and Loss Aversion | (insurances , 100% money back, bnrutality in tv) (LOSS > gain)
Social biases
Memory errors and biases
- Disposition effect - Exhibit ris-seeking behaviou bu holding losers and want to lock in gains so exhibit risk averse behaviour by selling winners
Thinking Fast and Slow Chapters (Daniel Kahneman)
https://medium.com/swlh/every-chapter-of-thinking-fast-and-slow-in-7-minutes-5e6adf89cf39
- Attention and effort
- The lazy controller
- The associative machine
- Cognitive ease
- Norms, surprises, and causes
- A machine for jumping to conclusions
- How judgments happen
Heuristics and biases
- Anchors *
- The science of availability *
- Availability, emotion, and risk
- Tom W’s specialty
- Linda : less is more
- Causes trump statistics
- Regression to the mean
- Taming intuitive predictions.
Overconfidence
- The illusion of understanding
- The illusion of validity
- Intuitions vs. formulas
- Expert intuition : when can we trust it?
- The outside view
- The engine of capitalism
Choices
- Bernoulli’s errors
- Prospect theory
- The endowment effect *
- Bad events
- The fourfold pattern
- Rare events
- Risk policies
- Keeping score
- Reversals
- Frames and reality
Two selves
- Two selves
- Life as a story
- Experienced well-being
- Thinking about life
https://yourbias.is/
https://courses.lumenlearning.com/boundless-psychology/chapter/bias-in-psychological-research/
https://en.wikipedia.org/wiki/List_of_cognitive_biases
https://www.visualcapitalist.com/50-cognitive-biases-in-the-modern-world/
Cognitive Dissonance
- Free choice
- Forbidden Behavior paradigm
- Induced compliance
- Belief disconfirmation
- Effort justification
Cone of experience
Degree of abstraction | remembrance | |
---|---|---|
Verbal symbols (Read) | Throu Abstraction (Informations) | 10% |
Visual Symbols | ||
Recordings, Radio and Still Picture (Hear) | Throu Observations (Cognitive) | 20% |
Motion Picture (See& hear) | 40% | |
Educational Television | ||
Exhibits | ||
Field Trip | ||
Demonstrations | ||
(participate in discussions ) | ||
Dramatized Experience | Learning by doing (motor skills & Attitudes) | |
Contrived Experience | ||
Direct, Purposeful Experience | Low level of abstraction - concrete and most intensive experience | 90% |
Cognitive Errors
Cognitive Errors | |
---|---|
Deja vu | |
Mirages | |
Hallucinations |
Conscious
Adaptive state let us discover
Two major components of consciousness:
Wakefulness - complex thought processes / arousal (mind)
Awareness - basic reflexes (brain)
sum of sensores ??
Ability to abstract
Mental Models
https://fs.blog/mental-models/
Choice
https://youtu.be/QZ3TNIPDAd8
Canonical Theory of Dynamic Decision-Making
Locus of control
psychological concept that refers to how strongly people believe they have control over the situations and experiences that affect their lives. Ability to develop a locus that understand whitch things are internal (in your controll) / external (out of your controll) is key to handle stress and trauma.
Paradox of choice
We can be happier with less choices
- more information player have more meaningful is choice
- changing decision need effort thou is more difficult with time pass
- intended
influences
(disneyland/vegas) / not intendedoptions
(autonomy) - make secondary order decisions.
Availability heuristic (of memory)
- more we know (familiarity breeds liking)
- vivid choice (sth is present is more likely)
- cost with make decision its why we don’t change our minds (+ sank effort in already chosen path)
- like is unconscious is therefor likely that is what you want
Principles of how we choose:
less about choice more to conform mind in feeling we are in control. we are always in way from A to B. so its ok to be linear
- choices is not: agency - capacity to chose autonomy - capacity to make decisions (multiplayer huge autonomy)
Meaningful Choice
choices are only meaningful and reinforces players identity
Imagination
https://youtu.be/OpeCrf-RzHU?list=OLAK5uy_ngJaXe_-6TCDVCCo_8iclaEIrBJEiEvAI&t=241
Emotions & Mood
Emotions are biological states associated with all of the nerve systems
There is currently no scientific consensus on a definition. Emotions are often intertwined with mood, temperament, personality, disposition, creativity, and motivation.
Emotions produce different physiological, behavioral and cognitive changes The original role of emotions was to motivate adaptive behaviors that in the past would have contributed to the passing on of genes through survival, reproduction, and kin selection.
n the one hand, the physiology of emotion is closely linked to arousal of the nervous system. Emotion is also linked to behavioral tendency.
Theories
https://en.wikipedia.org/wiki/Emotion
Formation
Aroused | not aroused |
negative | positive |
Psychosomatic evaluative responses based on automatized value-judgements.
Emotions are motivations by
Discovery, novelty, surprises
Satisfaction - well-being assessed in terms of mood, satisfaction with relationships, achieved goals, self-concepts
Brain
Hemispheres
Hemisphere | Left | Right |
---|---|---|
Operation in teritory | Explored | Unexplored |
Affect | Positive | negative |
Behavior | Activation | Inhibition |
Processing | World | Imafe |
Thinking | Linear | Holistic |
Recognition | Detail | Pattern |
Generation | Detail | Pattern |
Action | Fine Motor | Gross Motor |
.
Cognitive appraisal: provides an evaluation of events and objects. Bodily symptoms: the physiological component of emotional experience. Action tendencies: a motivational component for the preparation and direction of motor responses. Expression: facial and vocal expression almost always accompanies an emotional state to communicate reaction and intention of actions. Feelings: the subjective experience of emotional state once it has occurred.
Emphathy
Emphaty fileguide circle
Mood
Affect is nmotr emotion is feeling is everything is ok u fill ok.
Toxicity
- Anonymity
- Significant time involved
- Latch opportunities by teammates mistakes
- Dunning-Kruger Effect
TOXICITY IN HUM BIO II
https://www.google.com/search?q=emotion+wheel&sxsrf=ALeKk01LnyPDVP1QuPfYyQXYOeT_Co6y6Q:1606525739378&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjrhpLghqTtAhXloosKHcSdDBQQ_AUoAXoECAwQAw&biw=1536&bih=758
#### mark test, mirror self-recognition (MSR)
Test lustra - małpy człekokształtne psy, delfiny (papugi nie ale kumaja lustro ), (koty nie)
swiadomosc lustra - człowiek 2 lata a szympans 4 ale tylko wychowany w stadzie
Neuro correlate of consciousness
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Cognitive effort capacity and mental load
Emotions vs Logic
- more easily we can understood by what it do than by its properties
- Humans bad in accepting loses
Engeniging vs design vs analytic, optimisation,
https://www.quantamagazine.org/the-brain-rotates-memories-to-save-them-from-new-sensations-20210415/