Character

[[21-01-01-Art art]]
[[17-01-01-Modeling modeling]]
[[16-01-01-Sculpting sculpting]]

https://www.marvelousdesignerhelp.com/viewtopic.php?t=131

Personality

Character

Appealing character (notr mean cute) - pleasing to look at

  - layers: `skeletal`, `muscle`, `fat`, `skin`  
  - proportions  
  - character  

  - **primary** - `volumes` and `proportions` -  (head: derived from skull shape) / shilluete should be strong. `gourment construction design breakdown - paneling gourment help`
  - **secondary**  - tissues, fat pads, mussles
  - **tortiory** details - no volumes, - skin pores ....
  - surface details.... ??

=

face, eyes, hads, expresison

head:

Silhouette

Shape recognition - For characters in fog you should add value to character or highlight behind (to show silhouette (its cheaper to do than expose whole character ))- common technique

siluethe - most important to catch audience secondery details. - constructing and build (contribute)silhuette not defining. (policzalne) you will recognize things by sec details (what design is) third lvl details - support , refinement [nie ma wpływu na sill] small zdobienia (niepoliczalne) (not recognizing design by those details, uzupełniaja ksztaly ) (mogą sie zagniezdzać lvl 4, 5…)

contrapposto - (fluid organic, eyes focused, hair not stylized). previously reduced human figure to collection of parts now as a connected system.

Proportions

(exaturate aspect that define personality) big head and eyes, shrink body , hands larger small- cute
intimidating - serious

Paint Skin

  • sun damage, blue veins face / forehead, petechiae / freckles, wrinkles / ance

  • face color zones old men vs young woman
  • czoło żółte. mniej ukrwione
  • chicks more blood (w zimie rumience)
  • chick and chin more gray
  • ucho, nos, bardziej czerwone

Sculpting

KineFX

zBrush

Cloths

Modeling > garment Drape sim

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