Art

Related notes: Composition Camera, Color, Modeling, Sculpting ,Characters, Lighting

CG Basic bible

Art

  • Derived from the word “artificial,” which implies something created intentionally, as opposed to occurring naturally.
  • Definition: Art is an expression—it involves bringing internal ideas, themes, or issues into an external, tangible form. It’s intentional and communicative.
  • Purpose: Art is created to be experienced or consumed, often eliciting emotional, intellectual, or sensory responses.

Informal Rules of creativity

Approach

  • Find the most interesting question that you can barely answer.
  • Don’t save on means. Hardware and tools defining your way.
  • Make notes (with possible solutions).
  • Even bad ideas can have nice execution
  • Learn the rules like a pro, so you can break them like an artist. - Picasso
  • Stories: we create value in things that have no inherent value. Whole art industry is based on deciding which canvas isvaluable, based on story.
  • Ideas are beautiful when they realize the premises
  • have a singular goal but in team play: u must have a charisma and luck to get everyone on board with a vision
  • when intellectual framework of how thing are done is set u have a rapid progress entering the new paradigm is super hard…
  • to learn how to draw you must learn how to see.
  • Deep work cognitively demanding task vs. Shallow work logistical in nature. Responding

Mindset

  • Don't make excuses.
  • Understanding Understand medium
  • Strong visual library Help with finding patterns.
  • Practice - training is the most efficient way to have progress
  • Perseverance. Doing something despite difficulty or delay in achieving success)
  • Habits help to free your mind of thinking about basics. Rhythms have benefits
  • Control attention span. State of Mind. Breaths. Get into the zone.
  • Knowledge , culture, anatomy, light, help with understanding to know what you want.
  • if you want to be better you must accumulate a lot of training data to cancel wrong data, and you must pinpoint attention on things you want to improve so you can reinforce it.
  • Reasoning changes immediately with results, and doing next steps
  • Protect time and space you work
  • hazards of “self-consciousness” when considering the key factors influencing a design.
  • look at big picture to see if major story points are clear
  • Magic happen out of comfort zone
  • How far is ceiling and then optimize

Planning

  • What’s the focus of the image
  • Check anchors and restrictions
  • constraints can give objectives reason to implement solutions.
  • Identify possible obstacles that can interrupt or slow you down.
  • Use limitations as strengths.
  • Make it simple, optimize.(simple rule > complicated behavior).  (keep things simple and complex)
  • Work on main issues and resolve core problems.  
  • Break complex problems into pieces. If u can quantify u can overcome it.
  • Pipelines - to make data and information flow through easily and prevent bottlenecks.
  • Automate processes. Keep things procedural as long as you can for quick fixes.
  • tools to organize and automate make it easier
  • Have a crumple zone to be able to reduce scope.
  • R'n'D - Set end goal, gather references, build prototype, iterations refine  
  • Quid pro quo time vs detail precision and nuance creates fidelity
  • Development means Iterations
  • Road to first pixel / check your effect asap  to
  • easy part is doing, hard part is planning.
  • ideas are cheap

Production pipelines

  • Film: Preproduction > Production > Post-Production (Alex McDowell - world building)
  • Arch: Pre Design, Schematic > Design > Construction
  • In changing env: Observe > Orient > Decide(feedback) > Act (feedback) ( OODA Loop - decision-making that focuses on filtering available information,)
  • General design process: Empathize > Define > Ideate > Prototype > test

Approach

Architect vs. Gardener

Styles of work differ. Architect is planning everything in advance and gardener is trying to make while progressing through. https://taraeast.com/2015/01/30/architect-vs-gardener/

learn to take analytical side into intuitive one.

Analytical Intuitive
Cncious Subconcious
Thinking Feeling
Often awkward Flow , muscle memories
Singular Repetitive
Planing Doing

Artistic Merits

  • Technical Skill - Craftsmanship, Mastery of Techniques
    • Originality and Creativity - Novelty
    • Intellectual Depth thought-provoking, or universal themes / Symbolism and Subtext: Ethical and Philosophical Dimensions / Historical Context
  • Aesthetic Quality
    • Beauty or Sublimity- Whether the work elicits pleasure, awe, or emotional resonance through its form, colors, balance, or composition.
    • Harmonious Design The cohesiveness and balance within the piece, which can evoke a sense of satisfaction or intrigue.
    • Emotional Resonance - Connection (relevance) Empathy
  • Audience Engagement - Cultural Impact Timeliness

- Expression: Art is often seen as a form of human expression, where individuals convey emotions, thoughts, ideas, or experiences through various mediums such as painting, sculpture, music, literature, dance, or performance.
    
- Creativity: It involves creativity and imagination. Art is an exploration of new concepts, techniques, or perspectives, often pushing boundaries or challenging conventional views.
    
- Aesthetic Value: Many definitions include the notion of beauty or aesthetic pleasure, though contemporary art often challenges what is considered aesthetically pleasing, expanding the definition to include shock, discomfort, or intellectual stimulation.
    
- Communication: Art communicates. Whether it's to inform, persuade, entertain, or provoke thought, it serves as a medium for dialogue between the artist and the audience.
    
- Cultural and Historical Context: Art is deeply influenced by and often reflects the culture, time period, and place from which it originates. It can be a commentary on society, politics, or human nature.
    
- Skill and Technique: Traditional views of art emphasize the mastery of certain skills or techniques, although modern and postmodern movements have included works where the idea or concept is paramount over technical skill.
    
- Subjectivity: The interpretation of art is highly subjective. What one person sees as art, another might not. This subjectivity is part of what makes art dynamic and continuously evolving.
    
- Function: Art can serve various functions, from purely decorative to ritualistic, educational, or therapeutic. The purpose can vary greatly from one culture or era to another.
    
- Non-representational and Conceptual: Not all art is about representing physical reality. Abstract, conceptual, and performance art might focus on concepts, processes, or the very idea of art itself.

Quality vs. Meaning
  • Quality: Subjective; dependent on individual tastes, cultural context, and perspective.
  • Meaning: Objective to some degree; it stems from the artist’s intent or the inherent themes within the work, though interpretation can vary.

Games and Art

  • Historically, games were not classified as art under legal frameworks (e.g., free speech protections in the U.S. Constitution) because they were viewed as:
    • Mechanical: Focused on rules and systems rather than artistic expression.
    • Non-expressive: Comparable to pinball or sports, which prioritize interaction or competition over artistic merit.
  • This view has evolved over time, with many now considering video games a form of art due to their narrative depth, visual design, and emotional impact.
Games were not classified as art (def by free speech  in us constitutions) because it was mechanics (no merit)  and is not expressive. (like pineball or sports)

material culture OBJECTS

  • sum of total culture products
  • physical , manufact obj utilitarian obj

visual culture IDEAS

  • sumo of total of how a culture visualizes itself
  • worldview/ religion / ethnicity, culture Canon - system or set of rules governing arts. Flexible but crucial

Form + Function + Content < Context < Critical Approach

  • Function over Form - EASIER - (have silhouette / bbox and add details )
  • Form over Function - HARDER - create new form from rules of how sth should work.

Context - Observe: - how things relate to each other

Frameworks

| MDA | | | Architecture | Design Vitruvian triad | | —————– | ——— | —— | ———————- | —————————————– | | Mechanics | Strategic | Rules | Firmitas (firmness) | Sustainable | | Dynamics | Systemic | System | Utilitas (commodity) | Beneficial | | Aesthetic | Narrative | Fun | Venustas (delight) | Attractive |

   
Semiotic Symbols and meaning-making in the artwork

Artist vs. Viewer

Artist’s intention and the viewer’s interpretation. Architects, unlike many artists, often have a clear functional goal. Art appreciation is a journey, not a destination. By considering both the artist’s background and intention and your own reaction, you can unlock a richer understanding and enjoyment of any work of art. Sometimes we have evidence about artist intentions - maby sometimes artis did a bad work

Expressive - Artist’s intention and emotional expression

  • Intention: Artists often create with a specific message or feeling they want to evoke. This “intention” can be a starting point for understanding the artwork.

Phenomenological - Viewer’s experience and perception of the artwork

  • Death of the Author: This theory argues that once a piece of art is created, its meaning becomes independent of the artist’s original intent. Viewers bring their own experiences and perspectives, shaping their understanding of the work.

Value of culture

Art Shape Our Worldview and Culture Stories Shape Meaning: Meaning Shapes Culture: Culture Shapes Us:

  • Narrative Loop: Provides a clear cyclical model for understanding the ongoing influence of stories on culture.
  • Lenses of Interpretation: Highlights how diverse stories shape our individual and collective perceptions of the world.
  • Evolutionary Framework: Offers a compelling explanation for how stories can play a role in cultural survival and adaptation.
  • Cognitive Framework: Explores the psychological benefits of stories in helping us understand and navigate the world.
  • Social Identity Framework: Sheds light on the role of stories in creating group identity and belonging.
  • Experiential Framework: Emphasizes the power of stories to foster empathy and shared understanding across cultures.
  • Ritual and Performance Framework: Explains how actively performing stories reinforces their impact on cultural values.

If you change story > change meaning you see in the world > change world Anything you went born knowing what to do you learned by culture. Culture is spirit of society
Culture is defined by hierarchies of values (co w jakich warunkach jest ważne)

Links

ARTH2720 History of Art From the Renaissance Finding Genius in Your Life MIT 6.S192: Deep Learning for Art, Aesthetics, and Creativity


Words

Inspiration.com -
Thesaurus.com -


Periods:

  • ‘isms’

Art direction https://www.youtube.com/watch?v=L4-KoapvUcs&list=PLLzAK5NYHZDo-voggNW4_5XcERhasnac-

ceramics https://www.youtube.com/@HammerlyCeramics/videos

cloisonne https://www.youtube.com/shorts/tgf-tJYQxYQ?feature=share