Architecture

Related notes:

https://nowoczesnastodola.pl/partnerzy/sunroof/

discovery writing

Architecture

Architecture

  • As response to anchors: Needs, Function, Context, Local constrain, External conditions (sun: south wall is most efficient, land features)
  • Create meaning through atmosphere rather symbolism

Vitruvian triangle

  • Venustas (delight) - Aesthetic, beauty, experiential enjoyment artistry
  • Firmitas (firmness) - Structural integrity, durability, construction quality
  • Utilitas (commodity) - Functional adequacy, usefulness, satisfies programmatic requirements

Form

Point of contact between mass and space. (formal language create forms)

  • Forms - (space, structure), Objects with attributes:
    • shape
    • size
    • scale
    • texture
    • location = position + orientation
     
 | 200 Additive picturesque, full of movement,
 | 200 Subtractive generous, When regular form missing volume peart but retain identity
  • Form in architecture is consumed from related perspective.
  • Articulation = how elements relate (corners)
  • Impossible Figure - M.C. Escher - bending space in 2d

Space

Space is formed by relationship to object within. Literal space defines the scene by Degree of enclosure.

Enclosure

    Enclosure Spaces
 | 200 Floor Topology / Architecture, Man made / Natural, Unmodulated / Modulated, Ground stability
 | 200 Columns Obelisk, Column (Europeans order), Pier, Pilaster. (Rhythm > directionality) (forming subspaces, fasades)
 | 200 Walls  
 | 200 Doors Portal, Gates, Jamb (framuga - transfer load, somt statues) Point of access, Threshold, Guide to movement - determine the direction and scheme of circulation within room
 | 200 Windows Roseta, Air, Light, View, modulation of facade, as scaling element
 | 200 Staircase As step, As seat, Physical link, Storage, Escalator Ladder Ramp Elevator Straight, Spiral
 | 200 Roofs Spatial Enclosure, Volume modulator. Folded, Curved, Membrane, Frame

Veranda, Terrace, Patio, Potch, Goyer, Lobby, Vestibule, Antresola, Balcony, Portico, Anteroom, Gallery

Negative Space

  • Positive/ Negative - well defined, organized focal point, comfortable / leftover, uncomfortable ???? check it
     
 | 200 Court Negative space, in art, is the space around and between the subject(s)

Implied Space

     
 | 200 Implied When elements or spaces are not explicit but are nonetheless apparent. Perspective in 2d is implied

Implied by: Shadow (shadow space), Half-Roofing, Platform, Stairs, Open colonnade

Horizon Height

Working as separation and connections

Spatial Form

Organization

is both the physical and material solid-stuff of the built environment and its void-space. It is meant to capture the relationship between solid form and void-form

  • Plane Layout - indoor, outdoor, connection
  • Pace - change frequency over time by density over space (close spacing make illusion of fast movement) Repetition and Rhythm
Relationship

Space-space relations

     
 |200 Links corridors
 |200 Space within other space  
 |200 Interlocking (shared by 2 spaces)
 |200 Edge / Face contact  
 |200 Spatial tension  

Building - ground/horizon relation

Arrivals - experience of reaching an important gameplay space

  • Served Space - Hierarchically important space
  • Service spaces - guide players to ro somehow otherwise support the main spaces (by Luicon)
Function
   
Public  
Private Spatial empathy - personal space
Circulation paths, junctions, squares - people circulation
Distortions aesthetic detail

Prospect & Refuge

  • rewwarding vista (moment to pause)
  • people want comfortable, seak simultaniousley p & r see predatoras but with flaks are covered :
    • so supply edges its crutial

Proportions

     
 |200 1:6 (more is not comfortable) perceivable maximum spatial enclosure by recess line on right side (larger dist is not a refuge)
 |200 1:3 best for squares
 |200 1:2 spatial enclousuure by building height
 |200 1:1 best for thoroughfares

Układy

cultural shift:

  • public space on entrance + corridor tht wille take you to private dead end space. (private )
  • earlier we had rooms connected to eachother - allow to spontanious interactions

off for exterior for defense and open inside

https://www.google.com/search?q=tulu+hous&tbm=isch&ved=2ahUKEwis_riqmKD1AhWXBXcKHTnlABIQ2-cCegQIABAA&oq=tulu+hous&gs_lcp=CgNpbWcQAzIHCCMQ7wMQJzIHCCMQ7wMQJzIGCAAQCBAeMgQIABAYMgYIABAKEBhQkDFYvzNgtzVoAHAAeACAAWyIAcICkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=r3vYYezqLJeL3AO5yoOQAQ&bih=912&biw=500

Light

Windows vs directions
sagrada

Visual communication

shapes - forces drive your eyes

  • narrow to wide
  • dark to light affride light to dark / ok dark to light
  • high to low

Shapep theory

  • Kiki - bouba
  • circke: safe, cuddly, threatening (mickie mouse)
  • triangle: pointy (evil)
  • squrae: stable, neural, useful (old guy from up!) can use in shape of gates.
  • rect doors - stable stronghold, equal range of wive (same chances while shooting)
  • round can open for better shooting from inside out
  • triangular top, can narrow view

Urbanism

PEDNL Path - communication
Edges - between types of arch
Nodes - comunication
Districts -
Landmark - view

https://atrium.lib.uoguelph.ca/xmlui/bitstream/handle/10214/9501/Bartolo_Alasandro_201601_MLA.pdf;sequence=1

cities

  • traditional neibgourhoud is better than suburbs
  • experiment with big working halls. its not most optimal how people are not thinking and making us suburbs

  • office
  • retails
  • dining
  • entertainment
  • housing
  • schools
  • recreation
  • worship
  • parking - land juice, cheap parking make more people to park + destroy downtown. consolidated - not in street sites.

gym and restaurants need night ad day light customers

Architecture in layers

Set of layers operating at different timescales

Shell > Service > Scenery Narration

Othe spaces

  • Maze (decive, mislead, uncertain, confusion) /
  • Labyrinth - (non linear ineficient without possibilites of false options / way out from chaos. .
  • Garden / Theme park

Context

Vernacular architecture

Architecture in games and neo impressionism

in `stelth` u in disadvantage (everyth testuing u)
in arkham everything is for you  - `predator gameplay` - intimate spaces, based on batman movement metrics - u in driver seat

Resources

Architects

Étienne-Louis Boullée
Adolphe Appia 1862 – 29 February 1928
Peter Zumthor The Therme Vals - mood&tone
gaudi - (sagrada familia) simulating shapes
frei oto - (olipmiapark, tent like structures) minimal surface Christopher Alexander - Computaion, Math, Architect - aktualnie postrzegana jako błędna but: ‘Unselfconscious design’ (or ‘craft-based’ design) concerns the use of traditional building methods, in which the designer works directly on the form (so, if you were a wheelwright, the wheel) unselfconsciously, through a complex two-directional interaction between the context and the form, in the world itself. The design rules and solutions are largely unwritten, and are learnt informally. The same form is made over and over again with no need to question why; designers need only learn the patterns.

  • Notes on the Synthesis of Form
  • Pattern Language

minoru yamasaki - WTC Współczesni

  • Frank Gehry - zakrzywione budynki - (bilbao) -
  • zaha hadid architects - neo futurysm
  • Elora Hardy - bamboo architecture

Books


morphology how nature deep structures are metabolism rethink society using arch as a tool dor potential change, growth, evolve. (nodes / units / capsules) ornament

  • forced public interactions : like lobbies/ elevators
  • private / public space tall building
  • minus for comunication
  • wind forces
  • undesarable spaces at bottom

[Anime Architecture: Imagined Worlds and Endless Megacities]
manga art inspirations
On Weathering: The Life of Buildings in Time