Related notes:
https://nowoczesnastodola.pl/partnerzy/sunroof/
discovery writing
Architecture
Architecture
- As response to anchors: Needs, Function, Context, Local constrain, External conditions (sun: south wall is most efficient, land features)
- Create meaning through atmosphere rather symbolism
Vitruvian triangle
- Venustas (delight) - Aesthetic, beauty, experiential enjoyment artistry
- Firmitas (firmness) - Structural integrity, durability, construction quality
- Utilitas (commodity) - Functional adequacy, usefulness, satisfies programmatic requirements
Form
Point of contact between mass and space. (formal language create forms)
- Forms - (space, structure), Objects with attributes:
- shape
- size
- scale
- texture
- location = position + orientation
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Additive | picturesque, full of movement, |
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Subtractive | generous, When regular form missing volume peart but retain identity |
- Form in architecture is consumed from related perspective.
- Articulation = how elements relate (corners)
- Impossible Figure - M.C. Escher - bending space in 2d
Space
Space is formed by relationship to object within. Literal space defines the scene by Degree of enclosure.
Enclosure
Enclosure Spaces | ||
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Floor |
Topology / Architecture, Man made / Natural, Unmodulated / Modulated, Ground stability |
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Columns |
Obelisk , Column (Europeans order), Pier , Pilaster . (Rhythm > directionality) (forming subspaces, fasades) |
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Walls |
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Doors |
Portal , Gates , Jamb (framuga - transfer load, somt statues) Point of access, Threshold, Guide to movement - determine the direction and scheme of circulation within room |
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Windows |
Roseta , Air, Light, View, modulation of facade, as scaling element |
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Staircase |
As step, As seat, Physical link, Storage, Escalator Ladder Ramp Elevator Straight, Spiral |
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Roofs |
Spatial Enclosure, Volume modulator. Folded, Curved, Membrane, Frame |
Veranda
, Terrace
, Patio
, Potch
, Goyer
, Lobby
, Vestibule
, Antresola
, Balcony
, Portico
, Anteroom
, Gallery
Negative Space
- Positive/ Negative - well defined, organized focal point, comfortable / leftover, uncomfortable ???? check it
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Court |
Negative space, in art, is the space around and between the subject(s) |
Implied Space
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Implied | When elements or spaces are not explicit but are nonetheless apparent. Perspective in 2d is implied |
Implied by: Shadow (shadow space), Half-Roofing, Platform, Stairs, Open colonnade
Horizon Height
Working as separation and connections
Spatial Form
Organization
is both the physical and material solid-stuff of the built environment and its void-space. It is meant to capture the relationship between solid form and void-form
- Plane Layout - indoor, outdoor, connection
- Pace - change frequency over time by density over space (close spacing make illusion of fast movement) Repetition and Rhythm
Relationship
Space-space relations
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Links | corridors |
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Space within other space | |
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Interlocking | (shared by 2 spaces) |
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Edge / Face contact | |
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Spatial tension |
Building - ground/horizon relation
Arrivals - experience of reaching an important gameplay space
- Served Space - Hierarchically important space
- Service spaces - guide players to ro somehow otherwise support the main spaces (by Luicon)
Function
Public | |
Private | Spatial empathy - personal space |
Circulation | paths, junctions, squares - people circulation |
Distortions | aesthetic detail |
Prospect & Refuge
- rewwarding vista (moment to pause)
- people want comfortable, seak simultaniousley p & r see predatoras but with flaks are covered :
- so supply edges its crutial
Proportions
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1:6 | (more is not comfortable) perceivable maximum spatial enclosure by recess line on right side (larger dist is not a refuge) |
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1:3 | best for squares |
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1:2 | spatial enclousuure by building height |
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1:1 | best for thoroughfares |
Układy
cultural shift:
- public space on entrance + corridor tht wille take you to private dead end space. (private )
- earlier we had rooms connected to eachother - allow to spontanious interactions
off for exterior for defense and open inside
https://www.google.com/search?q=tulu+hous&tbm=isch&ved=2ahUKEwis_riqmKD1AhWXBXcKHTnlABIQ2-cCegQIABAA&oq=tulu+hous&gs_lcp=CgNpbWcQAzIHCCMQ7wMQJzIHCCMQ7wMQJzIGCAAQCBAeMgQIABAYMgYIABAKEBhQkDFYvzNgtzVoAHAAeACAAWyIAcICkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=r3vYYezqLJeL3AO5yoOQAQ&bih=912&biw=500
Light
Windows vs directions
sagrada
Visual communication
shapes - forces drive your eyes
- narrow to wide
- dark to light affride light to dark / ok dark to light
- high to low
Shapep theory
- Kiki - bouba
- circke: safe, cuddly, threatening (mickie mouse)
- triangle: pointy (evil)
- squrae: stable, neural, useful (old guy from up!) can use in shape of gates.
- rect doors - stable stronghold, equal range of wive (same chances while shooting)
- round can open for better shooting from inside out
- triangular top, can narrow view
Urbanism
PEDNL
Path - communication
Edges - between types of arch
Nodes - comunication
Districts -
Landmark - view
https://atrium.lib.uoguelph.ca/xmlui/bitstream/handle/10214/9501/Bartolo_Alasandro_201601_MLA.pdf;sequence=1
cities
- traditional neibgourhoud is better than suburbs
-
experiment with big working halls. its not most optimal how people are not thinking and making us suburbs
- office
- retails
- dining
- entertainment
- housing
- schools
- recreation
- worship
- parking - land juice, cheap parking make more people to park + destroy downtown. consolidated - not in street sites.
gym and restaurants need night ad day light customers
Architecture in layers
Set of layers operating at different timescales
Shell > Service > Scenery Narration
Othe spaces
Maze
(decive, mislead, uncertain, confusion) /Labyrinth
- (non linear ineficient without possibilites of false options / way out from chaos. .Garden
/Theme park
Context
Vernacular architecture
Architecture in games and neo impressionism
in `stelth` u in disadvantage (everyth testuing u)
in arkham everything is for you - `predator gameplay` - intimate spaces, based on batman movement metrics - u in driver seat
Resources
Architects
Étienne-Louis Boullée
Adolphe Appia 1862 – 29 February 1928
Peter Zumthor The Therme Vals - mood&tone
gaudi - (sagrada familia) simulating shapes
frei oto - (olipmiapark, tent like structures) minimal surface
Christopher Alexander - Computaion, Math, Architect - aktualnie postrzegana jako błędna but: ‘Unselfconscious design’ (or ‘craft-based’ design) concerns the use of traditional building methods, in which the designer works directly on the form (so, if you were a wheelwright, the wheel) unselfconsciously, through a complex two-directional interaction between the context and the form, in the world itself. The design rules and solutions are largely unwritten, and are learnt informally. The same form is made over and over again with no need to question why; designers need only learn the patterns.
- Notes on the Synthesis of Form
- Pattern Language
minoru yamasaki - WTC Współczesni
- Frank Gehry - zakrzywione budynki - (bilbao) -
- zaha hadid architects - neo futurysm
- Elora Hardy - bamboo architecture
Books
morphology how nature deep structures are metabolism rethink society using arch as a tool dor potential change, growth, evolve. (nodes / units / capsules) ornament
- forced public interactions : like lobbies/ elevators
- private / public space tall building
- minus for comunication
- wind forces
- undesarable spaces at bottom
[Anime Architecture: Imagined Worlds and Endless Megacities]
manga art inspirations
On Weathering: The Life of Buildings in Time